Just a super quick update. First up, two new character art on our website, Baba Yaga and Diao Chan. (Note: in Diao Chan’s storyline she defected to Japan though she is Chinese, so please don’t be surprised to see her in a Kimono.)
Also, we have 3 new work in progress of Goldilocks, Zorro, and Monkey King. Remember, these are WIPs only so there are a lot of things that will be tweaked and edited during out next sculpt run on them (Zorro will indeed have his hat). To find these, just go to the minis tab and scroll to the bottom link for WIPs.
This week is going to be a great week of art and miniature reveals. So get ready for some great eye candy 🙂
And if you hadn’t done so already, go check out the King’s Armory for a unique tower defense game that’s starting to get some great reviews and attention. They’ve already unlocked the Devastation of Indines character stretch goal and are pushing forward during these last 24 hours! Plus there’s a few playable Fairytale Games characters in their game as well.
Hi everyone, as you may have heard, we were honored to be a guest to attend the Board Game Geek Convention (BGG.Con) these last 4 days in Dallas, through the graciousness of Greenbrier Games! Needless to say we had a lot of meetings in lieu of the Fairytale Games Universe, a lot of work got done, a lot of demos got played, and I had an awesome time checking out the many games that are up and coming and even those that have graced the pages of Kickstarter, while funded or not. A sincere, heart-felt thanks goes to the great team at Greenbrier Games for making this possible for us (especially since all tickets to BGG were sold out long ago). Though jealousy among our team ran high, I was the only one that represented the Fairytale Games Universe this year. LOL! Ok, Instead of given you a Day 1-4 recap, I’ll just tell you what I experienced during the entire 4 days. Ready?
After being greeted by Greenbrier Games, I went to the BGG counter and checked in. To my surprise, they gave away a couple of games just for attending! It was definitely a start of a great convention 🙂 Once at Greenbrier’s booth, I dove into a demo game of ZPocalypse with their team. It was a pretty exciting game with some very cool game mechanics. A thing that sets it apart from other Zombie Games that I’ve played, is that it concentrates on the Survival aspect of the experience rather than just an arcade shoot-em up where you run away and kill as many as you can. During the time at BGG, I was able to play with random attendees in groups of 3 and 4. Needless to say I was pretty hooked on the game and never complained when Greenbrier asked if I wanted to fill-in to make a 4 player demo game 🙂
And of course, I got to play a little bit of Ninja Dice!
Following I met with Greenbrier Games about the progress of the miniatures and some other very exciting things. But more on that at the bottom of this update! After our meeting, I explored more of the Merchant Area and checked out the other booths to see if I could catch a few demos or see what was out there of the new and interesting!
Fantasy Flight Games was demoing Eldritch Horror (follow-up but different kind of game to Arkham Horror) as well as Battlelore (which FFG had acquired the license to). Both were pretty interesting though none of them were for sale at the time. (I think Eldritch Horror is coming out this month and Battlelore is next month?)
I had a demo of Verona though I lost pretty bad 😛 (They were offering Zombie Romeo and Zombie Juliet promos if you purchased two copies of the game there.) Their artist and designer was there as well to introduce their expansion set that they were also selling that included poison and antidote counters.
When I saw this, I knew I had to take a photo for some of you. But the minis looked pretty cool as token pieces. Every time I passed by their booth, the rep was explaining to people about what happened on Kickstarter.
Krosmaster Arena was also another booth that took a lot of hits for their post Kickstarter, though for different reasons. I got a chance to demo it and it reminded me a lot of the game Power Stone for the old Dreamcast (if anyone remembers that video game console by Sega.) It was a pretty fun and quirky game and the person that demoed it to me had bright pink and blond hair and was as bubbly as an Anime Character.
Level99 Game’s David was there along with his very cool team demoing 7 Card Slugfest, Devastation of the Indines and a game they just Kickstarted during BGG (and designed by their team member, Trey) called Argent: the Consortium.
Passing by this booth was very hard to do, given that these minis were so huge. For anyone who backed them, I can honestly say … WOW! I didn’t stick around to see the game being played, but just looking at one of the bigger minis, was like looking at the size of a baseball. If my project manager threw one at me, I’d probably be unconscious on the floor.
Rococo was a game that seemed to be pretty popular for a resource management game. I saw quite a few people purchase it during the event. The theme is that you are a clothing designer among other players who are trying to design the best looking dress for the princess who will attend the King’s Ball. I didn’t demo it though some of the players told me that it was very easy to get into and was a “lite” game that had a lot of depth. Most of the games in the Eagle Games booth came with a bunch of promo cards just for the convention (some had leftover Kickstarter expansions or rewards).
During the first couple of nights Greenbrier Games hosted a MEGA ZPocalypse game where 8 people played, combining 2 sets of ZPocalypse, Z-Master, Aftermath, and other expansions. The game had two groups doing separate scenarios and meeting up to complete the overall objective. It was CRAZY! Zombie swarms were all across the board and the survivors really had to work together to get through it.
After the first two nights, and a few very successful meetings, Greenbrier Games and I finally had a chance to sit down an try out… Rampage! That was a really really fun game, especially with 4 people. During your turn, you could move your monster by flicking a disk your monster had under it, you could drop you monster on top of a building by litterally dropping the block on it, you could put a car on top of your monster block’s head and flick it at an opponent or a building or if you have good lungs, you can rest your chin on the monster block and try to blow a building, opponent, or meeple down. Fun stuff!
Besides demoing games and talking with developers, there were a couple of nights called Developer Speed Dating where game designers with a new idea and prototype would set up on 8 different tables. Publishers would sit at a table for about 6 minutes, hear their spiel then move to the next until all 8 were met. Then the room would break and the next 8 would be set up. As a guest to Greenbrier Games, I was able to be a part of it on the publisher side. There were definitely a lot of new ideas of a large variety! It seems that Euro-Themed, Worker Placement/Resource Management and even political games were mostly shown by these new designers. LOL maybe the Trinity needs to have their own game for rebuilding the realms after finding a champion from the Battle Royale?
And of course, there were more Tactile games on display:
Sounds great, so any Fairytale Games related stuff?
Yes! While at BGG, I had a lot of time to spend with Greenbrier Games to discuss the production schedule of the minis. The goal is to have the Sacred 40 WIP all finished by early January for the last few revisions and detailing then begin the bulk of the Minis Campaign miniatures right after. Remember, the WIPs that you see on our site are not finished and might look very different as we edit them. The images located on the main minis page of our website, with the exception of the Beast and a couple others, are the direction that we are heading towards.
Greenbrier brought me some of the first sample 3D prints to look at for size ratio comparisons. They’re already run several sets and intend to do on large Sacred 40 sample before doing final edits when we get to that point.
So to give you a very down and dirty taste of the minis to come, here are some pictures I took on the desk at my hotel room (please excuse the quality of my photo-taking after a full day of BGG.) Please note that these are ROUGH DRAFT CHEAPO 3D PRINTER SAMPLES that we just used to compare character size ratios from. It’s from the very first 3D print sample run so they are of LOW QUALITY and ARE NOT THE FINAL PRODUCT. Whew, ok just wanted to make sure that part was clear! Of course, we’ll have these images in the WIP section of our Minis tab on our website for easier access.
Greenbrier Games also brought their Zpocalypse Aftermath figures with them so I snagged a few to take photos of so you can see the final product quality that you will expect to see our Fairytale Games minis as. Feeling the Aftermath figures in both weight, hardness, and seeing the amount of details retained, I am VERY confident that our minis will turn out to be something very nice! Here are some Aftermath samples.
So all in all, it was a very exciting 4 days! I know you all want to ask about the meetings we had but those bits of exciting news will be saved for next year when we start doing more coverage on Fairytale Escape, our Dungeon Crawler, Mini Skirmish, and …… Something even more exciting 🙂
If you like Tower Defense games, you’ve probably already backed The King’s Armory on Kickstarter. With less than 4 days to go, they are one of the few Tower Defense games that have actually successfully translated a great gameplay mechanic in their genre!
Normally we don’t highlight other games on our main posts, but John Wrot, the creator of The King’s Armory has been very passionate and dedicated in bringing this game to everyone, making sure that players get the best experience he can design! There’s been a lot of TLC involved in his project, to the point that they have included guest appearances from characters of Level99’s “Devastation of Indines” and a few of our own from Fairytale Games. In The King’s Armory, you can play as Robin Hood with reinforcements from Puss in Boots, The Frog Prince, Pied Piper, Three Musketeers, and Iron John as they try to take down The Sheriff of Nottingham!
So if you’re already a backer of The King’s Armory be sure to check out the recently added, above mentioned Fairytale Games characters. If this is the first you’ve heard of it, be sure to check them out since there’s less than 4 days left.
Tonight’s update is a bit quicker than planned but a pretty good one nevertheless. First off, if you haven’t already checked out our website recently, there’s a few new additions we’ve made (www.thefairytalegames.com)
We added a Cheesecake Tab that will show some of the Strawberry Cheesecake and the original Cheesecake Artwork (note: any backer likeness artwork posted have already been approved by the backers.)
We’ll keep updating these with new artwork as we receive them. For those who haven’t seen your Cheesecake Artwork yet, don’t worry. We are in the final round of illustration so yours will be coming to you very soon 🙂
MORE MINIATURE SCULPTS (SACRED 40)!
We have a link for the WIP (work in progress) sculpts now. These are so you can get an early-on preview of some of the sculpts before the major details and revisions have gone into them. It’s a good “behind the scenes” look at your minis early on. So please do not look at them and be surprised that certain details are missing or things look a bit off at first. Most of these revisions will be done after the initial WIPs have been complete and we will then move them into the main section of the Minis where the more finalized versions are displayed. Check out the new WIPs of:
We just launched the “Beta” version of our forums to extend our discussions outside of Kickstarter. It’s more organized and will allow you to create categorized discussions on topics you want to talk about. As the forums grow, we’ll add features to it but for now, it will be a great place for us to offer more news, updates, and answer questions about anything in the Fairytale Games universe.
We’ll also be attending the Board Game Geek Con in Dallas this week as a guest to Greenbrier Games. So if you’re attending, be sure to stop on by their counter and check out ZPocalypse, Ninja Dice and I’ll also be there to say hello! As well, for those not attending I’ll also make some BGG related updates to the forums, the website, and Kickstarter to keep you all in the loop. Looking forward to a great convention!
This quick update is for both Fairytale Games campaigns to let you all know that things have been progressing very well. For those who haven’t been visiting our website, we’ve added quite a bit since the miniature campaign concluded. Of these additions are:
GAMEPLAY: We’ve updated and added “Each Card Type, Character Cards, Timing, Movement, Easy Battle Mode, Advanced Battle Mode, Questing, and the Win/Lose Conditions.” We’ll be updating the Advanced Gameplay Mechanics this week.
ARTISTS: We have added 4 New Artists to our team and will actually add 3 more before the end of the week. Be sure to check out their Fairytale Games illustrations!
NEW TABS: We added a Cheesecake Tab for backers who want to show off their Cheesecake Artwork as well as show off some of the other Cheesecake cards from the Strawberry Cheesecake Packs, FAQ section for questions that have come up during the course of both campaigns, and we consolidated the Super Fairytale Fighters 2 and Rumplestiltskin games into a tab a called Spinoff-Games.
CHARACTERS: We have updated a large cast of characters! All of the original character cards are uploaded and by the end of this week, we should have most of Horror and Steampunk completed. You can see a lot of the gameplay mechanics on these cards and better understand how the game works. Please keep in mind that these are not the proof-read and edited versions.
From the duration of the campaign and following, we have released 12 from the Sacred 40. While still going to be tweaked for details a couple more times, they all look very close to the final versions. We are also going to add a section called the WIP section to our website so you can see some of them in the earlier stages. On hand, once we create that section, we will upload WIP of Zorro, Monkey King, Goldilocks, and Peter Pan. From what I see from our schedule, there should be a couple more in addition to those this week.
Greenbrier Games has been doing an awesome job with the sculpts and keeping their team ahead of schedule. We’re looking for a January mark to finish the Sacred 40 to send to our rough 3D printers for a full on scale ratio print before final detailing. Simultaneously, we are also working on the sculpts for the minis campaign so we won’t lose any time. Be prepared to see some of those sculpts on our website come January/February-ish (maybe even much sooner!) Once they’re all done, we’ll send them to molding/casting and will show you some photos along the way.
Here’s an example of a WIP compared to the more finalized sculpts on our website. For this one specifically, we are still working on the base and some of the details to the sculpt.
So when is the Pledge Manager and Backer Surveys going to be released?
The Pledge Manager is still being incorporated. We are hoping to get it out the door before Thanksgiving and have it run through the holidays until January. That will give you a chance to pick up some things for yourself or for others who might like something from our Fairytale Games Universe.
As for the Backer Surveys, we’re considering to wait until the Pledge Manager has ended so that the Backer Surveys will reflect on pledges as a whole instead of breaking it up between Minis Campaign and the Pledge Manager. If anything changes, we’ll update you right away.
Videos and Demo Kits
We are finalizing the demo kits right now. There’s still a little bit of artwork that we are doing for them. Our goal is to have this ready for the BGG Con this month. Once we’re ready, we’ll do a few short print runs of the kit to send out for reviews as well as take to BGG. After BGG Con is over, we’ll post the demo kits up for you all as a Backer Only PNP so you can use it as a tutorial to see how the game works. Since it’s only a small portion of the game, you’ll only be able to see some of the basic mechanics of the game, but still can get a good feel of it nevertheless. After these Demo Kits are complete, we’ll film and post our gameplay mechanic videos using these kits since it will be much easier and visually better to explain the gameplay this way.
What else can we expect this week?
We’ve already made some good headway with the Create a Card items. But, we know there are quite a few of you who have been waiting for us. Don’t worry, this week I am going to go through them where the team had left off and make sure to start your process immediately.
Living Storybook Authors have already begun so this will be an ongoing process until complete. From what I’ve seen so far, the Sausage character is going to be in for a really wild adventure. The authors have some really awesome and creative ideas. So for anyone who pledged for the Living Storybook, you’re definitely in for a treat!
As mentioned above, we’ll have more artwork posted for the character cards. Also, we have started working on the artwork for Rumplestiltskin and Super Fairytale Fighters 2. We’ll post a few samples of these cards this month so you can get a better feel for them.
Tarot Cards are still in the works and we’ll show off some of its stunning artwork as well as the upcoming Fairytale Games Playing Cards! So this month will be pretty exciting 🙂