Gameplay Highlight#1: Part 2

Hi Everyone,

If you missed our last update, we gave a progress report with information about the progress of the Fairytale Games: Battle Royale campaign deliverables. Before we get into the continuation of the Gameplay elements, there were a couple of questions we had that we wanted to give you the answers to.

What was the delivery date again?

For what our goals are, we are on schedule to complete everything by May and set all files for the games (and send them to the printer) by the first week of June. Following, printing will take about a month and be sent to our distribution warehouse by July. The Sacred 40 miniatures will be coordinated to ship to the same distributors to ensure everything stays together. In July/August, shipping will be an ongoing process until everyone is fulfilled. We won’t have the exact shipping schedule to determine the “wave” order until July.

So is everything going to be shipped together?

Yes! Unless our distributors decide at the last minute (which at the moment we have not been told so) that it would be more practical to send things off in segments, we expect everything to be shipped in one package. If you’re a Lion King tier or above, we are estimating each full Fairytale Games Edition (Battle Royale, Horror, Steampunk, and Zombie) to weigh about 4.5 lbs. A good reference point would be the Marvel deckbuilding game, Legendary. The box size should be pretty similar. So imagine 4 of those plus minis, artbooks and other goodies you added on. In a nutshell, you’re looking at a 25lb package at your door. Of course, distribution has the final say and if things do change and shipment is done in segments, we’ll make sure you receive the segment schedule as we find out. But until then, one big package 🙂


A really cool surprise for us today, was that some of our artists really wanted to get a head start on this and turned in their other assignments in early. That is always a good thing. So currently, we have 4 Super Fairytale Fighters 2 decks in the process:

  • Snow
  • Red
  • Alice
  • Mulan (Note: Mulan does not ship with this campaign, rather the minis campaign.)

Here is a quick teaser of the artwork submitted today:


Ok, now let’s continue into the gameplay!


In Fairytale Games: The Battle Royale, besides Character Cards, there are different types of cards that you’ll encounter in the main game and in battle mode. For this section, we’ll just cover the main game card types.


There are three different types of items; general (all purpose) ones you use in the game, equipped ones, and epic items. All Purpose Items are used for quests or to help you gain the advantage or as a response from certain things your opponent or a situation may do to you.

Here is an example of an All Purpose Item:

An Equipable Items lets your Character equip it to add bonuses for the main game or for you during battle. For the most part, equipped items stay with you until you unequip them or they are destroyed. You can only equip two items at the same time.

An Epic Item is an item that pertains to a character’s specific storyline. If they acquire it, there is a way for that character to unlock the bonus or ability associated with it that only they can use. If another character uses that item, they can get a smaller bonus or even use the item against the specific character that the item is related to, with deadlier results. For a basic example, let’s look at Mulan’s Jade Sword.


There are 3 types of quests you can do in the game; Local Quest, Heroic Quest, and Character Quest.

Local Quests:

These are the regular quests that you can easily do by yourself and are very straight forward. Finishing a local quest is pretty quick and usually gives you one type of reward and a “reputation” point.

Heroic Quests:

Much more difficult than Local Quests, you will also need a certain number of “reputation points” to start these quests. A Heroic Quest will require you to do a few different things or gather certain items or people before you can locate/enter the Boss Area. Once you have access, you will fight a Boss which will end up rewarding you greatly or killing you off pretty quickly. Heroic Quests are best done with allies in your party or having other players join you to complete. You can only have one Heroic Quest open at one time.

Character Quests:

These are quests specific to a character in the game. If you complete your character’s quest, you will either level up your character or will gain an ability or receive a reward that will be very helpful to the character (or enhance their existing ability.) A different character is also able to complete a Character Quest. If they complete it, the reward will either be something generic, something worth bartering with, or will give them a weakness to use against that quest’s character.


There are two types of location cards. Basic Locations and Landmark Cards. Basic Locations are part of the world you explore. When revealed, these cards will have trait bonuses you can gather (normally only once if you choose to land on that location), random enemies that may pop up, random items to be found or the ability to find random quests.

Landmark Location Cards are locations of significance. These landmarks either begin quests, are end-points to quests, or trigger certain things to happen. Some Landmarks act as vehicles or a way to move easier throughout the map.

Here’s an example of a Basic Location:

Here’s an example of a Landmark Location:


These are cards that can be used either during Battle Mode or during the Movement Phase. Depending on the Action Cards, they may also be played on other player’s turns. Action Cards are not character specific so anyone can use them just as long as they pay the Trait Cost, and are discarded as soon as they are used. Here is an example:


In Fairytale Games: The Battle Royale, these cards mark 1 full day in the Fairytale Games. The player who goes first will be the “Sundial”. At the beginning of their turn, the will reveal an Event Card from the Event Deck. This card effects everyone in play either instantly or during their turn (depending on the text of the Event Card.) During this time, players can react to Event Cards with Action Cards, Items, or Abilities if able to do so. At the beginning of the Sundial’s next turn, they will discard the first Event in play and reveal another one, signifying Day 2.

Event cards represent what the Trinity (the three Queens) are doing in the background while the game is in progress. They may either create problem scenarios for players, force players to battle, or just observe and do nothing at all. Remember, the Queens are watching the Fairytale Games to see who is indeed left worthy to be their Champion. If they feel things are a bit too boring, their events will definitely shake things up for everyone!

(Note: Event Card Mechanics will differ between Horror Edition, Steampunk Edition, Zombie Edition, and Pantheon Edition.)

Here is an example of an Event Card:

6. BATTLE CARDS: We will cover this when we talk about BATTLE MODE.

7. TACTIC CARDS: We will cover this when we talk about ADVANCED BATTLE MODE.


Every character in the game will have their respective player boards. These boards are what players will use to determine their primary character’s attacks, defense, super moves, weaknesses and more! Let’s break it down for you to see.


On the top, you’ll recognize the name of the character you’re using as your primary. Below, you will see six boxed areas for you to place your resource gems; Intelligence, Strength, Willpower, Magic, Persuasion, and Reputation. During the game, you will spend, gain, or have these resource points taken away from you.

Health Bubble: This is how much damage your character will take before they die.

MVM Bubble: When playing ADVANCED mode, instead of using dice roll to determine your movement each turn, every character will have their own set movement based on the balance of their stats. To keep things interesting, your movement total can go up or down depending on things you equip, action cards, events or abilities. You can find out more about advanced movement in the gameplay section (coming soon!)

FCT Bubble: This is what faction you belong in. In this example, Red belongs in the Mercenary Faction.

Weak Bubble: This is what your character is weak against. In this example, it’s fire. If Red is hit with a fire attack, she will take an additional damage, sometimes even based on a dice roll.

ELMT Bubble: This shows you if your character has a elemental strength (Fire, Water, Ice, Earth, Lightning, Wind, Curse, Holy, Poison, Wood, Metal). If not, you will see an “X”.

Under this area, you will see a section that will display your Attack and Defense moves. These will be different for each character. In EASY BATTLE MODE, you will be rolling dice to determine both. Whatever comes up in the roll, you’ll refer to this section. In ADVANCED BATTLE MODE you will have cards that give you a choice between two Attack moves or two Defense moves which you can strategically play. Check out the different battle modes in our gameplay section for more information.

If you notice in the above sample, there are different effects that might occur if an attack is successful. Here’s what they mean:

Pierce: Your attack ignores any armor or defense

Bleed: You will do additional damage determined by a dice roll

Dizzy: Your opponent will discard a card at random from their hand

Poison: Your opponent gets a Poison Counter

Stun: Your opponent cannot attack or play a super move

Break: You will cause an opponent’s equipped item to break and be discarded

In ADVANCED BATTLE MODE you can access your character’s personal Super Moves. This is made up of usually two moves, Special Attacks (the first one) and a Desperation Moves (the second one). The Special Attack can be played at any time you play the respective card from the Battle Deck. It usually takes a certain number of trait points to execute and can be blocked. The Desperation Move on the other hand has to meet a specific criteria to execute and usually comes with a punishment if you fail. It also requires the usage of trait points.

On the bottom area, you will notice the ITEM SLOT section. Each character can normally only equip 2 items. You can switch equipped items, use or have them destroyed. If your weapon, armor, or item is not equipped during battle mode, you cannot change them up from cards in your hand until after the battle is over. Some character can equip an extra item. In that case, just stack another card on top.

Multiple Characters:

If a character joins you in your party, leave your primary character on top and slide the other characters to the right of your Player Board like so.


(Note: The character board used in these examples are not final though for the most part it will be very close. The map used on the bottom background will be an actual Fairytale Games: Battle Royale map!)

We’ll see you in two weeks for more Gameplay Mechanic Highlights!



Fairytale Games Progress Report!

Hi Everyone! As we start into 2014 and getting closer to our expected delivery dates of the first Fairytale Games campaign, we would like to give you a quick progress report to catch you up on how things are going.

First off, you will notice that per every update, we’ve been adding to our website with new character card art as well as gameplay/rule details.

If you hadn’t seen this site since December, we have updated the site with 22 more character art (Horror and Steampunk) covering:

  • 1. Slit Mouth Woman
  • 2. Horror Edition Rapunzel
  • 3. Steampunk Merlin
  • 4. Twiddle Sisters
  • 5. Steampunk Wendy
  • 6. Moriarty
  • 7. John Henry Steel
  • 8. Steampunk Tink
  • 9. The Sorcerer (Alladin)
  • 10. Prince Dakkar (Captain Nemo)
  • 11. Sir Percival
  • 12. Dorian Gray
  • 13. Steampunk Cinderella
  •  14. Mad Hatter
  •  15. Little Mermaid
  •  16. White Rabbit
  •  17. Gears of Bremen
  •  18. Girl without Hands
  •  19. Steampunk Edition Tin Man
  •  20. Steampunk Edition Morgan La Fey
  •  21. Steampunk Edition Dorothy
  •  22. Steampunk Edition Bastinda, Wicked Witch

We also covered the following gameplay and rules:

  • 1. Player Boards
  •  2. Fairytale Expansion (brief)
  •  3. Legends of Time Expansion (brief)
  •  4. Horror Edition (brief)
  •  5. Steampunk Edition (brief)
  •  6. Zombie Edition (brief)
  •  7. Factions
  •  8. Advanced Movement

The “briefs” above, though offer just quick synopsis of the editions/sets may give you a bit more insight at the story or gameplay per each. As we highlight different sets, we’ll detail some of the more advanced or newer gameplay mechanics within each set.


Instead of writing a huge paragraph about each item, let me just list them out so you can see a quick bulletpoint of things. Warning, it’s still a long list. LOL

Fairytale Games: The Battle Royale: 294 Unique Art (475 Cards Total) = 273 Illustrations complete (Deadline Goal: Jan 31st)

Fairytale Games: Horror Edition: 294 Unique Art (475 Cards Total) = 81 Illustrations complete (Deadline Goal: Feb 28th)

Fairytale Games: Steampunk Edition: 294 Unique Art (475 Cards Total) = 87 Illustrations complete (Deadline Goal: March 31st)

Fairytale Games: Zombie Edition: 294 Unique Art (475 Cards Total) = 30 Illustrations complete (Deadline Goal: April 30th)

Fairytale Expansion Set: 125 Unique Art (125 Cards Total) = 57 Illustrations complete (Deadline Goal: March 31st)

Legends of Time: 125 Unique Art (125 Cards Total) = 60 Illustrations complete (Deadline Goal: April 30th)

Promo Cards/Kickstarter Exclusives: 10 Unique Art (10 Cards Total) = 100% Complete

Teaser Pack: 48 Unique Art (45 Cards Total) = 36 Illustrations complete (Deadline Goal: March 31st)

Cheesecake Pack (The Backer Version): 100 Unique Art (100 Cards Total) = 30 Illustrations complete (Deadline Goal: March 31st / Art Team slated to begin Feb 1st / Backer Cheesecake Art will be complete by Feb 28th)

Tarot Cards: 78 Unique Art (78 Cards Total) = 10 Illustrations complete (Deadline Goal: March 31st / Art Team slated to Begin Feb 15th)

Rumplestiltskin!: Originally 20 Pieces of Artwork (20 Cards Total) We actually added 12 more cards to make the game feel more Fairytale Games Themed. = 10 Illustrations Complete (Deadline Goal: Feb 28th)

Super Fairytale Fighters 2:

  • Snow vs Red (Snow is at 45% / Red is 100% Complete)
  • Thumbling vs Tinker Bell (Artwork to begin in February)
  • John Henry Steel vs Iron John (Artwork to begin in February)
  • Hansel and Gretel vs Gingerbread Man (Artwork to begin in March)
  • Little Mermaid vs Belle (Artwork to begin in March)

 Art Book Volume 1, Cheesecake Artbook, Tarot Art Book: As you can guess, these will be complete and sent to print in correlation to the completed artwork.

The Sacred 40 Minis

I’ve heard comments from backers who want to hear less about miniatures. But since these are included for your Lion King and up reward tiers, we would like to fill you in on the progress of these as well. Rest assured that once the Minis Campaign minis are being sculpted, those updates will stay in the Minis Campaign updates.

But while we’re on this topic, I can only say… awesome news! We are nearing the completion of the Sacred 40 sculpts. The very hard working sculpting team have already started their second run of edits based on all of your great feedback these past months. We’ll show you some of the last rough drafts of some of the characters you haven’t seen yet, but in a couple of weeks after, be prepared to see something pretty cool 😉 Afterwards, we’ll do some prototype 3D print runs to test the scaling of everything again (for last second edits) then we’ll dive into the bulk of next campaign’s miniatures!


Based on our progress so far, we are doing pretty well overall. We had estimated that by the end of this month, Fairytale Games: The Battle Royale Edition will be complete. Following every month we will complete another edition. Currently, we have rotated to 50+ artists working with us to complete the deliverables. We’ve grouped them into separate teams to make efficiency a lot better and we are getting 10 more artists on board with us this week. Though we’ve been posting a lot of cool character cards, there’s a lot of artwork you haven’t seen yet, in tactic cards, event cards, item cards, action cards, and location cards. Plus for those who need a Cheesecake fix, we just added 10 new cheesecake artists to our mix who are ready and excited to start illustrating come Feb 1st.

We’ll keep updating you on the progress per monthly reports. Stay tuned! 🙂


You’re probably curious as to the Backer created character from the King Midas tier. After all, you’ll be receiving a Miniature of him. Though an official highlight of the character, his abilities and background storyline will be coming soon, we just wanted to give you a heads up that the artwork for him is complete and his name is … Professor Leland Thorne.


This is one area we are aggressively trying to catch up on. The great news is that we now have a dedicated group of artists we finally established to work on them. This way, the scheduling with the artists of the main game wouldn’t conflict with their regular assignments. Plus, we are officially putting a deadline to complete the design and artwork for them by February 28th!


Although we’ve been updating our website with gameplay and rules, it’s come to our attention that not everyone frequents our site. LOL. So as a solutions for this, and something we really want to do, we will do bi-weekly updates moving onwards to talk about different gameplay concepts that you may or may not know. These highlights will also be a great “Quick Reference” to familiarize yourself with the game ahead of time.

DEMO KITS? Yes! We’re just missing 5 more pieces of artwork to finally be able to prep the kits for you all. Remember, they are not the full game and are only used as tutorials. The Demo Kit rulebook will have a guide to set up scenarios for you to practice with to visually see the mechanics of the game.

GAMEPLAY VIDEOS? Though we will need the Demo Kit to be complete to complete all the videos, we are going to start filming whatever we can and start cranking them out after February 1st.

So while we’re waiting for the Demo Kits and Gameplay Videos, let’s begin our bi-weekly Gameplay Highlights starting now.


Fairytale Games: The Battle Royale Edition

THE STORY: The Dark Queen (otherwise known as the Evil Queen), the Queen of Hearts, and the Snow Queen; 3 of the most powerful queens in all the realms join forces with the common goal of wiping the population of all lands, in order to start anew and create a utopia with no poverty, crime, or sickness all designed through their vision, and their total control.

To prevent history from repeating itself, they agree to select a champion to lead the new civilization and firmly guide them based on knowledge from the past world. This champion must have a strong will, intelligence, be completely adaptable and is a survivor. Thus the Queens banished all the Heroes and Villains within their lands and put them into a fierce competition to see who will survive the Fairytale Games.


Before you begin, you and each player will select a character to play as and take that Character Card, Player Token as well as the corresponding Player Board. Following, take the other cards, shuffle them into their respective decks and create 5 deck piles beside the main game area (note: game area is the huge space in front of everyone used for playing the game.) These deck piles include:

  • Bonus Deck
  • Quest Deck
  • Event Deck (Note: there are 60 event cards. Shuffle them and only create a 30 card Event Deck for play)
  • Location Deck
  • Battle Deck

Next, choose who goes first by rolling a die or whatever you feel works best. That person is considered the person who “Opens The Round”. This means, when it is this person’s turn again, one round is completed and one official day in the land of Fairytale Games has passed. (More on this when talking about Event Cards.)

After deciding who goes first, that person takes the top card off the location card and puts it in the middle of the game area FACE DOWN. That land will never be revealed as it is the starting point for all player in the game. All players put their tokens on that space (if there are 10 players and there isn’t enough room, you can just acknowledge that’s where you’ll start and place your player token on the board when it’s your turn.

Before anyone moves, everyone takes one bonus card and puts it into your hand. With a movement die at your disposal and resource gems in reach for everyone to use, you are ready to begin playing!


There are a lot of characters in the game, between editions and expansions. Choosing the right character to play as as well as who you want to join your party as an ally, and at what time of the game are also things you’ll probably rack your brains out for. But before you get a few for the characters themselves, let’s take a look at a character card:

There are a few things you’ll notice on the card itself:

  • Persuasion Value (top left)
  • Name of Character
  • Character Sub-Title
  • Trait Bonuses Ability


Each Player will have a main character that they choose to play as and the corresponding player board for that character. On the player board, there is a section that will allow you to store collected trait bonuses. If you recruit a character into your party, you will have to have a certain amount of Persuasion points (indicated by the heart icon) to convince them to join you. (If you draw a Character card from the Bonus Deck, you can either recruit them, battle them, or reject them and shuffle them back into the bonus deck.)

The Higher the persuasion value, the more difficult it is to recruit them. A lot of characters with stronger abilities have higher persuasion values.


This may be important for certain cards in the game. To be honest, we believe all of you are intelligent and we don’t need to be overly detailed with specifics. For example, if one of the character abilities affect female characters, we’re pretty sure you can deduce which ones are females vs male, beasts, animated blocks of wood. But, there are some characters that have sub-titles that help you determine if, for example they are Atlantean, Royalty, and whatnot. If he is the Nutcracker Prince or King Arthur, then you know that they are considered a Royalty card.


When you recruit an ally for the first time, these trait values will go on your player board. This is what these characters bring to your table while on your team. Once you use these bonuses, they disappear from your board like currency and they do not replenish. You can only gain this bonus from recruiting a character once. So if you have a character in your party, for example, and player 2 steals that character, player 2 will receive trait bonuses as well. But let’s say you’re able to steal back your ally, you do not get any new bonuses since that character already joined your party once.

Trait Bonuses are used to play Action Cards, Item Cards, or are needed to be allowed to do certain quests or to interact with certain NPCs.


Each character will have their own ability that will help you, hurt others, or give you some kind of advantage or edge. Abilities will mostly require the use of trait points to activate or a certain situation or scenario to happen. Some abilities work amazingly well with other cards or ally abilities whereas some do not. Try to find the best combination that fits your play style!

If you have allies in your party, you can utilize any of their abilities during the correct phase. Since you can have up to 5 characters in your party at one time (this includes your main character), you have a maximum possibility of having 5 abilities at your disposal at one time! But, keep in mind that abilities cost a lot to use so unless you store up a lot of trait bonuses, there’s a lot of strategy and trait point management you’ll have to think about ahead of time.



There are several Non Playable Characters (NPC Characters) in the game. You can not kill or recruit them, though sometimes they may only be utilized by you. NPCs can offer some kind of ability you can use or may be important towards certain quests while some NPCs are for general use (like Merchants or Engineers in the Steampunk Edition). NPCs that are revealed while at a location will normally stay on that location unless otherwise noted. Here is an example of an awesome NPC to help players with those nasty Trinity Event Cards:

The great thing about Character and NPC Character cards as a whole is that their abilities, traits, and even Sub-titles were created with their story or personalities in mind. So if you know a little about their backstories, you might notice a few things that will give you an “Ohhh! I get why they did that!” moment. For example with Scheherazade, her actual story tells about how she faced a King who would take a woman to be his Queen and then kill her when he gets bored with her. Because of her intellect and her massive knowledge of tales, myths, and legends, she piece-mealed cliff hanger stories to the King every night, stalling him from killing her as he became more and more interested in wanting to find out what happened next or what story Scheherazade would tell following. After 1001 nights of storytelling, the King actually fell in love with her and she became his last and only Queen.

The card itself gives her more stories to tell after you or any other player completes quests. This also buys you time from the Queens as it stalls the 30 days from depleting as long as you and other players keep completing quests.

To find out more about Scheherazade, check out her wiki here:


Tomorrow, we’ll continue talking about the Game Setup in a follow-up update and talk about the different card types and the player boards. Remember, all of this information is currently located in our Gameplay section!