In the game, there are two types of Battle Mechanics you can choose from:
- Easy Battle Mode
- Advanced Battle Mode
Whereas Easy Battle Mode is dice and luck driven, the Advance Battle Mode is strategy based and provides a longer match within battles.
First of all, let’s talk about the types of cards. The first thing you need to do when you choose your character, is to pick the Advance Battle Mode “Player Card.” It will look something like this:
For this example, let’s imagine a Player vs. Player battle (Solo Mode will be covered in another Gameplay Highlight)
First off, you and your opponent will draw 5 cards each from the community Battle Deck. (Note: When you battle, there is only one deck which both players play from throughout the battle). Whoever initiated the attack will go first. Just for grins, let’s say I did and I will check my hand to see what I want to do. Here are my options:
- I can play an Attack Card
- I can play a Special Card
- I can play a Tactic Card
- I can play an Action Card
- I can play an Escape Card
Let’s take a look at an Attack Card:
If you notice, there’s a numeric value on the card. Within the community deck, there will be random Attack Cards numbered 1-6. Referring back to your Player Card, you’ll notice that The Beast can do a “Ground Stop” with it, giving him the ability to knock out an equipped item from an opponent. Because I notice my opponent doesn’t have any equipped item, I don’t have to play this card (I might play another attack instead and save this card for later.)
But, I do have one more option with this card. If I were to use any trait point from my player card, I can draw a Tactic Card. Ok, besides an attack I also want to consider my other options.
A Special Card looks like this:
Special Cards let you play the Special Move ability on your Player Card. These moves are very powerful BUT come at a risk and a price. You’ll have to spend some trait points to initiate it AND you only have a 50% success rate since the success is dice driven. If you win (highest dice roll wins) you will be at a huge advantage, though the flipside is very bad.
Fortunately, the Special Card gives you another option. You can use this card to switch your main battling character with an Ally, making your character an Ally and your Ally a main character. (Any Ally you have in your Party will have their own Ally Card with individual Attack, Defense, and Special moves that you can put beside your Player Card). One great thing about the Special Cards are that you can play them on your opponent’s turn or your turn. You can even start an Attack (and if not blocked and if still your turn), you can play your Special Card to tag in an Ally and continue your attack with that character. Kind of like a tag combo! But one thing to remember…. you can only use one special card per round. (A round consists of each player having a turn and returning back to the player who initiated the battle.) Also, when you switch characters, you do NOT regain your health or take your Ally’s Health. You will continue using the health point value you are currently at.
Another type of cards are Tactic Cards. Each character will have 10 possible Tactic card which they’ll shuffle and place face down by them. During battle, there will be opportunities to draw these kind of cards. Think of these as strategy cards but can ONLY be played on your turn. An example of a Tactic Card may read like this:
“Memories of Betrayal: The Beast’s Attacks get +3 Bonus this turn but cannot use Action, Defense, or Escape Cards until his next turn (Use 3x Strength Traits)”
Then there are the Action Cards which are non-character specific cards that you can earn during question in the Bonus Stack. These cards can be played on your turn or your opponent’s turn. These will also have a trait point cost.
Finally, I can choose to escape with an Escape Card.
(Note: This specific card art is just an example and will not be used in the final game)
Escape cards are very rare to draw in the community deck. It can be used on your turn, your opponent’s turn and even as a response to an opponent’s attack. The only thing about Escape cards is there’s a 50% success rate. You and your opponent roll a die and if I win (highest roll wins) I can escape but I’ll lose all equipped items, ending the battle and returning to Quest Mode (the main map). If I lose, I am still stuck in battle but minus 10 Health Points as a penalty! That’s a really BIG risk but and probably used as a desperation move.
Ok, so let’s say I attack my opponent. Once this happens, they have a chance to defend if they have a Defense Card like this:
Defense Cards will also follow your Player Card to see how much damage is deflected or absorbed. For example if The Beast attacked my opponent for 5 ATK points and my opponent pulled a defense card that can deflect only 4 ATK points, they still will get hit for 1 damage and will deduct it from their Health Point total.
Another cool thing about Defense Cards is that if you play 1 Trait Point, you can perform a Counter Attack. Meaning, you will still Defend at whatever value is equivalent to the Defense card you played, but if you have an Attack Card in your hand, you can play that after your defense to try to damage your opponent. Your opponent has a chance to Defend (and counter-attack as well). Pretty much, this will go back and forth until someone can’t counter-attack anymore or chooses not to. But remember… if I attack you and you counter-attack, at the end of your counter, it’s still my turn. So I can continue to play my cards until I tell you my turn is over.
Once my turn ends and your turn ends, we both can choose to discard your hand (or some of your hand) and draw up to 5 cards again.
There’s a lot more depth in the Advance Battle Mode then there is with Easy Battle Mode, but the battles to last longer and can take a little bit to get into. But once you do, it will give you a very personalized experience with your character and will make battling other players a lot more interesting!