There are a lot of characters in the game, between editions and expansions. Choosing the right character to play as as well as who you want to join your party as an ally, and at what time of the game are also things you’ll probably rack your brains out for. But before you get a few for the characters themselves, let’s take a look at a character card:
There are a few things you’ll notice on the card itself:
- Persuasion Value (top left)
- Name of Character
- Character Sub-Title
- Trait Bonuses
1. PERSUASION VALUE
Each Player will have a main character that they choose to play as and the corresponding player board for that character. On the player board, there is a section that will allow you to store collected trait bonuses. If you recruit a character into your party, you will have to have a certain amount of Persuasion points (indicated by the heart icon) to convince them to join you. (If you draw a Character card from the Bonus Deck, you can either recruit them, battle them, or reject them and shuffle them back into the bonus deck.)
The Higher the persuasion value, the more difficult it is to recruit them. A lot of characters with stronger abilities have higher persuasion values.
2. NAME OF CHARACTER and CHARACTER SUB-TITLE
This may be important for certain cards in the game. To be honest, we believe all of you are intelligent and we don’t need to be overly detailed with specifics. For example, if one of the character abilities affect female characters, we’re pretty sure you can deduce which ones are females vs male, beasts, animated blocks of wood. But, there are some characters that have sub-titles that help you determine if, for example they are Atlantean, Royalty, and whatnot. If he is the Nutcracker Prince or King Arthur, then you know that they are considered a Royalty card.
3. TRAIT BONUSES
When you recruit an ally for the first time, these trait values will go on your player board. This is what these characters bring to your table while on your team. Once you use these bonuses, they disappear from your board like currency and they do not replenish. You can only gain this bonus from recruiting a character once. So if you have a character in your party, for example, and player 2 steals that character, player 2 will receive trait bonuses as well. But let’s say you’re able to steal back your ally, you do not get any new bonuses since that character already joined your party once.
Trait Bonuses are used to play Action Cards, Item Cards, or are needed to be allowed to do certain quests or to interact with certain NPCs.
Each character will have their own ability that will help you, hurt others, or give you some kind of advantage or edge. Abilities will mostly require the use of trait points to activate or a certain situation or scenario to happen. Some abilities work amazingly well with other cards or ally abilities whereas some do not. Try to find the best combination that fits your play style!
If you have allies in your party, you can utilize any of their abilities during the correct phase. Since you can have up to 5 characters in your party at one time (this includes your main character), you have a maximum possibility of having 5 abilities at your disposal at one time! But, keep in mind that abilities cost a lot to use so unless you store up a lot of trait bonuses, there’s a lot of strategy and trait point management you’ll have to think about ahead of time.
There are several Non Playable Characters (NPC Characters) in the game. You can not kill or recruit them, though sometimes they may only be utilized by you. NPCs can offer some kind of ability you can use or may be important towards certain quests while some NPCs are for general use (like Merchants or Engineers in the Steampunk Edition). NPCs that are revealed while at a location will normally stay on that location unless otherwise noted. Here is an example of an awesome NPC to help players with those nasty Trinity Event Cards:
The great thing about Character and NPC Character cards as a whole is that their abilities, traits, and even Sub-titles were created with their story or personalities in mind. So if you know a little about their backstories, you might notice a few things that will give you an “Ohhh! I get why they did that!” moment. For example with Scheherazade, her actual story tells about how she faced a King who would take a woman to be his Queen and then kill her when he gets bored with her. Because of her intellect and her massive knowledge of tales, myths, and legends, she piece-mealed cliff hanger stories to the King every night, stalling him from killing her as he became more and more interested in wanting to find out what happened next or what story Scheherazade would tell following. After 1001 nights of storytelling, the King actually fell in love with her and she became his last and only Queen.
The card itself gives her more stories to tell after you or any other player completes quests. This also buys you time from the Queens as it stalls the 30 days from depleting as long as you and other players keep completing quests.
To find out more about Scheherazade, check out her wiki here: http://en.wikipedia.org/wiki/Scheherazade