Battle Royale: Combat Part Deux

Hi Everyone,

Per a followup from our last update, here is the Combat Video that highlights the basic combat for Battle Royale. If you had the chance to check out the last update, this pretty much covers the same thing but in a bit more detail. We’ll also work on posting a quick video of two people actually in combat, using the rules you’ll learn here:

http://youtu.be/08QJRS8IQJ8

Board Game Geek Convention

In other news, if you hadn’t heard, we’ll also be attending BGG this year and will be at Booth#315. We’ll be demoing a few of our games (Fairytale Games: Battle Royale, Dragon Tides, Martial Arts the Card Game) as well. If you’re able to make it out to Dallas to the event, we’d love to see you there!

Sacred 40 Pictures from Backers!

Looks like the raffle winners have finally received their winnings. Some of these backers have graciously taken some photos to share with all of you. As more pictures come about, I’ll consolidate a list so you all can see. Feel free to ask these backers what they think about them in our comment threads!

Refund Deadline!

Melissa has been hard at work in getting things processed. We’ve already had one wave of refunds in the queue. Per our previous update, the deadline for all refunds are by November 1st. If you do have a refund request, please e-mail mellissa@artisticjustice.com . This is very important as this will be the only way for us to consolidate and process your request. If you had already been contacted during the first phase, please be patient as more than likely you have been approved and will receive confirmation this week.

For those have inquired, we’re planning on tallying up the refund pledges after November 1st to see what numbers and quantity are. Depending on the results, we’re thinking about offering some of these extras pledges to backers who are still interested or have missed the Lion King pledge. I’ll let you all know what we decide after the 1st.

DISCLAIMER: The following is not related to the Battle Royale campaign, per se, but may be of interest. It’s an optional read.

Just to follow up from last update regarding offering Snow, Goldielocks, Hua Mulan, and Red as part of a Fairytale Angels add-on to incorporate into the Bruce/Brandon Lee tabletop game, Dragon Tides. We wanted to make use of the minis so that they could be used in yet another game, giving your minis more diversity and playability. A lot of you are for it, but because there were about a quarter who were not, we decided against doing so. Instead, we will incorporate 4 characters from our Minis Campaign (non exclusive) to be used in Dragon Tides. Most likely, they will be Brunhilde, Esmeralda, Briar Rose, and Cinderella. Included will be their signature move cards and character boards which will make them playable in Dragon Tides.

Thank you so much for your suggestions and as mentioned, the intentions for bringing this last time was to be as honest and open to you all as I can.

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Battle Royale: Combat

Hi Everyone,

Good news and bad in regards to the videos we were rendering last night (Combat and Game Setup). My version of Final Cut Pro Studio failed and I need to acquire myself a new one on Monday for a fresh install. I tried several times today to fix the issue, but my Mac basically told me it wasn’t going to give me any breaks. So, to not be a complete loss, I’m going to at the very least, try to translate what was on the video, as graphics in today’s update. Once I get my shiny new software installed on Monday, we’ll be back up and rendering again so I can do the post (which might make even more sense after seeing the same idea now).

Ok, first off per my previous update, we did away with “Easy Mode” for combat. I am utterly thankful for that because it played like an afterthought and it was never the focus of gameplay. Unfortunately, some at GenCon were thrown into the misery of Easy Mode, to which I am cringing with terror that that was your first impression of the game 😛

Character Boards:

When you start the game, you will:

  • Choose your character and get their Character Card
  • Get your character’s Character Board
  • Get your character’s 3 Tactic Cards
  • Draw 1 card from the Bonus Deck

In this example, we’ll choose Red Riding Hood

So with this, let’s grab her Character Board and give you a tour through it:

On the top, you’ll see the character’s corresponding name as well a their portrait in the near center. On the left, are the areas where you’ll put your trait tokens and reputation points. On the bottom right, you have your Item Slot where you’ll place equipped items. Keep in mind that an item must be equipped in Quest Mode (Before Combat) before being able to use it during battle. So you can’t be in combat and hope to grab a Jade Sword and equip it while an opponent is beating the snot out of you.

Ok, let’s talk about the top areas:

HEALTH – This is the amount of health you start the game with. In this case, Red has 20 health points. There are some characters that may have more or less, though the amount of health points can not exceed 30. This is VERY important because your traits correlate with your health.

So in this example, when you start off the game, you will receive 20 trait points to distribute any way you want on the left (excluding “Reputation” since that isn’t a trait). A good practice is to see what kind of traits are needed by Red to utilize her card ability or Super Move before distributing traits.

In combat and quest mode, you might use traits to play ability, item, action card, or super move effects. Keep in mind that by using traits, you’re essentially using your health points. And if your health reaches Zero, your main character dies.

MVM: (Movement)You may move up to that many spaces in Quest mode.

FCT: (Faction) This is the faction you belong in. In Red’s case, it’s the Mercenaries. Besides the symbol signifying the faction, the colored horizontal bar also correlates with the faction.

WEAK/ELMT: (Weakness/Element) Certain characters are weak against things like Fire, Ice, Holy, Dark, and Lightning as well as also emit those elements. For example, if you use a Fire attack against a character weak against fire, your attack will gain a +1 ATK bonus against them.

Ok, before we get into the Signature Moves and Super Moves, let’s talk about the essence of combat.

Combat Gameplay:

Whomever initiates the attack in quest mode begins combat as the attacker. When you begin, you and your opponent draws 5 cards from the Combat Deck. The combat deck is a shared deck you’ll both use during the duration of combat.

Before we get into an example, here are a few types of cards you’ll encounter in the Combat Deck:

You can play your Heal card from your hand, anytime during combat. It’s a bit random but adds to the suspense of your gains.

This is a cool card for you to remove nasty poison or stun status on you as well as give you a quick 3 trait gain. Even if you don’t have any status ailments, you can throw this down for a quick health/trait boost.

Unlike our early iteration, Escape is now more strategic and less on luck. If you’re trying to leave battle, you have to figure out just how many trait points you want to invest in the escape. Remember, you do not regain health just by leaving combat, though your opponent cannot attack you while you both are on the same location on the map area. So if you’re running low on health and invest only a couple of trait points, beware that your opponent might invest 2 or more to prevent you from escaping (and wasting your initial trait invested).

When you begin the game, your three Tactic Cards are considered dormant. They will be tilted horizontally until you play this card during combat. Once you do, you can select any of your tactic cards and ready them. From there, you can play your readied tactic card any time during combat (depending on what it does). Or you can save a readied tactic until your next combat (it isn’t necessary for you to use it once you ready yet during that combat).

These are your main combat cards. Each card will have their own title, like Ice, Jumping, Slash, etc. All of these cards will have an active ability you can use. Some are attacks (spending a trait to do 1-3 ATK damage), some give you choices to add status effects to attacks (like Bleed, Break, Ice, Fire, etc), and some give you character switching abilities.

TURN ORDER:

Ok, let’s say I’m initiating combat and am attacking. Both my opponent and I drew 5 cards and this is my hand:

Since it’s my Attack Phase, I can play an attack. Since this is my first combat, let’s say I have my initial 20 health points, so I can utilize 20 trait points. Looking at my hand, my “Fierce” card looks like the best deal. I can spend 1 trait to do 3 ATK damage. I’m about to play this attack then I notice my Signature Move/super Move area of my Character Board:

Oh wow! I notice that if I have a “Fierce” + “Slice”, I can play a “Spinal Chop” and deal a total of 5 ATK damage to my opponent. There are advantages and disadvantages of doing so, but since I can do this WITHOUT having to play any trait points, let’s do it!

As well, I take a look at the Super Move (each character has different signature/super moves). In case my Health Point is 5 or below, this can me my desperation move where in this case, I would only have about 2-3 health left in hopes that the two cards I search for will win me the game before I’m killed.

Ok, so I play my Spinal Chop. Since it’s now my opponent’s Reaction Phase, let’s see if my opponent can defend from my attack ….

Whoops! Looks like they can. But since they can only defend from 2, they will take 3 ATK damage. Another option they can do by playing BLADE, is by spending 1 trait, they could have caused “Knock Back”. Meaning, if I had multiple characters in my party, they could have forced me to switch my main character (the one I’m using for combat) with one of my supporting characters (any from my party). This would essentially screw me up, especially if I was saving cards for a strategy specifically with my current Main Character (in this example, Red.)

Ok, so they finished reacting and it’s still my attack phase. I can now play another attack, use other cards (if I had heal, cure, escape) or pass. But looking at my hand, I’m going to spend 1 trait point to play Running,which is just 1 ATK damage. But, I’m also going to play Poisoned, adding a Poison status to my attack. If my opponent defends with a card, then attack to defense damage calculates but poison does not get through. If my opponent does not/can not defend, then it’s considered a “successful” attack and they now have the Poison Status applied to them until they can remove it or until combat ends.

Now with only 1 card left in my hand, I will pass and it is my opponent’s offensive (while I’m on the defensive). We both draw up to 5 cards before they begin their attack. Each person’s attack phase is called a Turn. A Round is a complete set of turns. So if I initiate and attack first, then you attack…. the beginning of my my turn (the second time) is called a Round. This is important as some cards effect Rounds or Turns.

But what if you’re stuck with cards you don’t want even if you draw up?

When both players are drawing up to their 5 cards, you can spend 1 trait point to discard a card you don’t want before drawing up. This is called “Burning” cards.

Pressing Attacks

Here’s another thing you can do when attacking. Let’s say you attack for 3 ATK damage and an opponent plays a card that defends 3 ATK damage. Stalemates suck. So you can actually Press your attack by spending X number of trait point more to add more weight into the attack. If the defending player wants to, they can still hold their ground by matching exactly the same number of trait points you added. You then can still add more trait points and then they can react in kind. Basically when both players stop adding trait points, the attack/defense resolves.

Turning Tail

At the beginning of your full round, you may attempt to “Turn Tail”, basically escaping to end combat. Doing it this way instead of playing the escape card is very risky and costs you 1 trait point. THIS is the dice roll from the previous iteration of Escape. So you and your opponent roll a die. If you lose the roll (lower value loses), you end your turn and discard 1 equipped item (if you have any). If you win, you can end combat just like that.

Advanced Rules

During combat, you can also use your character’s ability (if it states it is a combat related ability). As well, any Action Cards you have in your hand, you can play during combat, depending on what it is. Items may have buffs or abilities that can be played by using trait points as well.

As well, there are different types of status effects that you’ll encounter on Combat Cards and Special Moves:

  • Bleed: Roll a die and add that value to your attack
  • Dizzy: Your opponent discards 1 combat card from their hand at random
  • Break: Your opponent discards 1 equipped item card
  • Pierce: Your attack ignores any 1 piece of armor opponent has equipped
  • Poison: You opponent has Poison Status. Meaning, at the beginning of every turn of combat, they lose 1 Health Point until Poison Status is removed or combat has ended
  • Stun: Opponent cannot attack or use super moves for 1 round.
These status effects are stackable, so you may find that a combination of combat cards with other abilities may lead to triple bleed or double pierce. Can you imagine stacking several poison status effects on an opponent? Yikes!

In addition to these rulings, we’ll go over other aspects of combat where other players may join in or effect battle from the outside. As well, we’ll also go over battle against NPCs (minions/bosses).

Although the video would have made this experience a lot easier, this guide may be a good reference point for when the video goes up. Once again, sorry for the software issues. Looking forward to getting Final Cut installed and rendering again in the next couple of days.

——————————-

Disclaimer: The following is not FTG card game related per se, but might be of value to you. Do not read if you are not interested.

Ok, so as you all know, we are currently running the campaign for Dragon Tides, an Action Minis Game officially starring Bruce Lee and Brandon Lee: (https://www.kickstarter.com/projects/682539325/return-of-the-dragon)

Though currently funded, I would like to have an add-on in the campaign that will allow for 4 Miniatures from the Fairytale Games to crossover into Dragon Tides. These will be the EXACT same sculpts and minis from what you are getting in the Sacred 40 for Snow, Red, Goldielocks, and Mulan (or instead of Mulan, maybe Pocahontas). What this will add to Dragon Tides, is that it will come with the Character Boards and signature move cards that will make these 4 characters playable in the game. I’m telling you this because I have not posted it on the main page of the campaign and wanted to let you all know before I do so. I rather let you know first before posting it as a live add-on in an offchance that I might accidentally create any misgivings or misunderstandings for the intention.

Well, we don’t mind but do we get anything for being ok with this?

Absolutely! This crossover will be an add-on in the Dragon Tides campaign. But if you’re a Fairytale Games backer (Battle Royale or Minis Campaign) and you back Dragon Tides, you’ll get the Character Boards and Signature Move cards for these 4 characters for FREE as a thank you. In other words, there wouldn’t be any need for you to get the full crossover addons since you’re already getting those minis anyway (unless of course you want doubles).

Here’s the idea behind it:

So basically, this gives you even more uses for your minis if you’re also interested in an Action/Arcade game like Dragon Tides. With your blessings, I’d like to post it on Monday.

General Discussion and a Disclaimer Topic

Hi Everyone,

Still waiting on some new proofs to come in. For those interested in painting, I just assigned a few of the Sacred 40 minis I had at hand (manufacture proofs) to be professionally painted. I should have some in before BGGcon (November 19th). Once I do, I’ll take some photos and post them here for you to see. It’s the same painter who did our Beast, Cheshire Cat, Hook, Red, Little Mermaid, and Monkey King. Really looking forward to sharing those with you.

Also, at BGGcon I’ll also have some new Manufacture Proof minis to show you (like the ones you had a sneak preview of in the last photos), such as Jabberwock, Slenderman, Zombie Jack and Jill, etc. Once I get those, I’ll make sure to take a bunch of photos and.. who knows. Depending on how many I can get my hands on, there just might be another raffle?

Disclaimer: The following is not Minis Campaign related per se, but might be of value to you. Do not read if you are not interested.

First off, for those interested in the Basic Combat rules of the Battle Royale card game, please check out the Fairytale Games: Battle Royale update just made.

Ok, so as you all know, we are currently running the campaign for Dragon Tides, an Action Minis Game officially starring Bruce Lee and Brandon Lee: (https://www.kickstarter.com/projects/682539325/return-of-the-dragon)

Though currently funded, I would like to have an add-on in the campaign that will allow for 4 Miniatures from the Fairytale Games to crossover into Dragon Tides. These will be the EXACT same sculpts and minis from what you are getting in the Sacred 40 for Snow, Red, Goldielocks, and Mulan (or instead of Mulan, maybe Pocahontas). What this will add to Dragon Tides, is that it will come with the Character Boards and signature move cards that will make these 4 characters playable in the game. I’m telling you this because I have not posted it on the main page of the campaign and wanted to let you all know before I do so. I rather let you know first before posting it as a live add-on in an offchance that I might accidentally create any misgivings or misunderstandings for the intention.

Well, we don’t mind but do we get anything for being ok with this?

Absolutely! This crossover will be an add-on in the Dragon Tides campaign. But if you’re a Fairytale Games backer (Battle Royale or Minis Campaign) and you back Dragon Tides, you’ll get the Character Boards and Signature Move cards for these 4 characters for FREE as a thank you. In other words, there wouldn’t be any need for you to get the full crossover addons since you’re already getting those minis anyway (unless of course you want doubles).

Here’s the idea behind it:

So basically, this gives you even more uses for your minis if you’re also interested in an Action/Arcade game like Dragon Tides. With your blessings, I’d like to post it on Monday.

Filming Update

Just a quick note to let you know that filming went well yesterday for both the Setup and the Combat. We’ll be editing them shortly!

As well, for those international packages that were prizes from the GenCon raffle, they have been sent! You should have them between 8-10 days. As well, there was 1 domestic one that I found had not been shipped out. You should receive it between 3-5 days. One thing you’ll notice is that we ended up going with UPS because even after our issues with FedEx had been resolved, they were being… difficult… with what they promised us in credit. Long story short, we took the refund we received and applied it to UPS. Please let us all know once you receive them. I’m sure everyone here would be excited to see some photos 😉

Have a great week!

An Update in the Right Direction

Hi Everyone,

For those of you who’ve read the Fairytale Games: Battle Royale update just posted (about 10 minutes ago), you’ll find a items in this update that are the same. But, please note that we have added new topics and removed irrelevant topics to make this update tailored specifically for this campaign.

To be honest, I don’t even know how to begin this update. There are so many questions that need answered and concerns to address. But the end result I’m looking to accomplish today, is not to write a few magical paragraphs of what you want to hear, rather a recap of what’s happened since GenCon, a factual and current status of the Fairytale Games: Battle Royale project, and a very realistic solution to deliverables and issues we’ve been having/had. What I do not want to do is to come across as trying to excuse myself or the team for our mistakes. Every intention is to move forward with you all to a more productive and organized set of goals.

Now for those of you who are here just for the stats, please scroll down to the section titled “Production Timetable”. This is my sincere public disclaimer because I do not want to alienate anyone who has no time to “read a book”.

Because of the communication situation (or lack of) that we have caused, I want this update to be candid and honest, which is going to be a moderate read. The following is a table of contacts for a quick reference point in case there are certain areas you’re interested in reading now, and some you want to skim over until later.

This update is a compilation of several questions that have come up in the comments, inboxes and our 12 other forms of contact.

TABLE OF CONTENTS (Really!)

  • I. Our Candid Story
  • II. The Problems
  •     a. Internal Issues
  •     b. E-mail Blunders
  •     c. My Own Self Discoveries
  • III. The Solutions a. Professional Guidance b. Individual Roles
  • IV. Product Timetable
  •     a. Deliverables
  •     b. Video Content
  • V. Moving Forward in Production
  •     a. Rulebook
  •     b. Demo Kit Remastered
  • VI. Shipment VII. Rumor Mill
  • VIII. Refunds
  • IX. Other Popular Topics
  •     a. GenCon Raffle Winner Questions
  •     b. Battle Royale Campaign Disclaimer
  •     c. Pledge Manager
  •     d. What happened to Box Set 9
  •     e. Box Set Names
  •     f. Backer Survey
  •     g. Exclusives
  • X. Finally Some Fun Stuff

THE SUMMARY

Though I’m going to attempt to discuss in depth various topics, I’d like to also give you a quick bullet point list of the main items:

  • To rectify our communication and production problems, ALL team members have quit their current jobs last week and are working full time with Artistic Justice Games. This is great because now replies, updates and responsibilities are delegated evenly within the company. Meaning, quick response rates!
  • Address Changes: For any new address changes, please contact Noelia at E-mail: noelia@artisticjustice.com (Subject Line “Address Change”)
  • Refund Requests: Melissa will reply to refunds and will address these requests case by case. Please e-mail Melissa@artisticjustice.com (Subject Line “Refund Request”).
  • Timeline & Deliverables: See Google Doc http://bit.ly/FTG_Schedule
  • Demo Kit reworked starting Oct. 20th and finished before November 19th.
  • New Videos and PDF of rules begin filming/revising starting Oct. 20th and finished before November 19th.

Of course this only covers a portion of the topics here, but this might be everything you need. For the full story, read on!

OUR CANDID STORY

We were in over our heads. Not by the amount of projects, but because of our inexperience overall. To be honest, we entered the Battle Royale campaign ready to produce a game, a small startup flagship game for our new company. What evolved, was an entire Fairytale Games Universe with so many moving parts that we had yet to fully understand. I was overconfident being fueled by excitement that I didn’t begin to comprehend just how much work would go into every facet of this project. And that was just one of the problems.

To give you some insight, we were and are not a huge company. We began our gaming company with 6 people. It wasn’t even a full-fledged company at the time, rather 6 friends who wanted to create a Martial Arts game together. But because business and financial obligations got in the way of creativity and dedication, we disbanded. Not wanting the dream to die, I bought the rights to the Martial Arts Game and since became the sole owner of Artistic Justice Games.

But before that pivotal point, I was starting to build Artistic Justice Games and hired on 4 others who would help with all current and future projects (this was during the Battle Royale Campaign.) The 4 team members that came on board were knowledgeable in various things, but none of us had the deep understanding of the tabletop/boardgame industry as we should have had. Heck, we barely understood Kickstarter! But, we had an office nevertheless and together, we felt we could do it.

I think during the Battle Royale campaign, we learned the most. We learned about connecting with backers and listening. Communication was on the up and up because all of us were working around the clock in shifts, to make sure questions were addressed and answered. We saw the camaraderie and passion many of you had for the game that it motivated us to really pump up the campaign to make everyone happy. We decided with whatever extra funds I had to start Artistic Justice Games, we would use that as cushion to allow us to take a huge loss to create something more than a fanbase, but a culture as well. That’s what we wanted… a community of excited friends and family who shared a love for games and the universes we created.

When Battle Royale ended and the dust settled, things hadn’t sunk in yet. We honestly thought we would cap the campaign at $40k and have about 6 items to produce, not 16. Never had we envisioned that we would surpass all of our remaining stretch goals in 3 days… $90k raised in a few hours on the last day, rewarding all backers with minis! In fact, we were all on cloud 9 based on all the support we had. It was HUGE! Not because of the monetary side, rather the feeling that we were united with 1,300+ people. What we should have been thinking at the time was let’s start scheduling artists and figure out our timeline ASAP.

Because of the suggestions of 100+ backers, we decided to run a follow-up campaign to add more minis in the game. We did this because of two reasons. One, we were still shopping around for the best sculptors/manufactures for our initial Sacred 40 minis, and having more minis to offer a production company would be more attractive for a working relationship. And two, we were also still extremely pumped with excitement from the first campaign, that we wanted to do the fanfare by expanding the minis you could play in our newly unlocked core editions of the game. This was also a great way for us to expand on the stories of our universes!

During the few months before the minis campaign, we met the great people at Greenbrier Games and were introduced to their team of experienced sculptors. There was a perfect synergy between companies as they had the same spirit and ideals we had, and they knew their minis. Needless to say, the minis campaign was a success with all of your help and theirs, paving the way for a tremendous Kickstarter experience once again.

After a week of rest when the minis campaign concluded, we realized something. We had to produce 4 years worth of game releases and 109 miniature figures in one year. Optimistic, we felt that if we worked hard enough, we could do it. At that point, we should have taken a step back and spoke to you all about how we felt. Instead, we didn’t want you all to worry and we had a lot of confident in our turnaround ability. I mean, 3,000+ cards? Pfftt… easy! And of course, the problems started to grow from there.

THE PROBLEMS

Internal Issues: It should have hit home in the very beginning when 5 of my Martial Arts friends disbanded during the Battle Royale campaign, leaving me to figure out what to do with protecting and producing the Martial Arts Card Game. Since then, we’ve had a few issues that hurt us from the inside that you should be aware of.

We added and lost 3 members of our team during this year and a half in addition to the martial art buddies.

The first member handled our accounts. A swift kick in our butts was that we realized that the sole person we felt could handle our vendor accounts and expenses did a poor job recording everything and after leaving, left us with a month of a calculation mess to sort through. Some artists were waiting for pay, while others were overpaid. There were some vendors given deposits for proofs and other items, while others were not starting on anything because they weren’t given their balance. A lot of hold ups with production were unknown because I was not only trusting, but also dependent on him dedicating himself to the company.

The second member was Alex, a different Alex. This was utter confusion among backers and ourselves as several upset backers said I had personally promised different things or were handling issues immediately. Unfortunately, I had no idea what these things were as other team members who got repeated notes misunderstood it to be me as well or were at the most, confused as to who knew what. The main reason this was an issue was that we had our first MAJOR communication breakdown. There were over 200+ Kickstarter messages and emails that were never answered, several were repeated e-mails that were from backers increasingly more concerned over issues that we never replied to. Once Alex was let go, the rest of us had to dig through everything, to make sure responses were getting returned. I know a lot still slipped through the cracks and I sincerely apologize for that. It was an utter nightmare.

The third member was Vicktoria who became the charge of our graphic design layouts and art direction. She actually passed away in an unfortunate car accident. A drunk driver hit her when she was traveling between her home to meet us in Houston. This guilt has been plaguing the office and myself (we named the Dragon Tides character after her if you were wondering). Since Viktoria’s passing, I had taken up the role of graphic design and layouts for everything. Because of serious trust issues after all of these events, I couldn’t get myself to hire anyone new and though I knew I was past my limits, I still continued to horde these assignments to get them done and to keep track of them. This is not how to project manage or run a company.

E-mail Blunders: What’s the worse thing you can do to a deep cut? Cover the wound without treating it. What we ended up doing, was scrambling to trying to get out of this communication mess by adding more ways for people to contact us, inevitably, making things much worse than it was. We ended up with 17 ways for you to contact us by; e-mails, website, facebook, different campaign comment threads, individual update threads, kickstarter inbox, the list goes on. All our messages were scattered so broad that e-mails were lost to no surprise and things were not getting done. (Ironically, this will be one of our solutions in the Solution section.)

My Own Self Discoveries: I’m a nice guy. I’m not just saying that to be cheeky, rather that is also my biggest flaw. In all positive intentions, I want everyone to be happy and hate conflict if it isn’t necessary. So why is this important? During the campaign I was so excited about the involvement with backers and the growing number of fans, that I opened the flood gates to endless possibilities. This hurt the company by over-burdening our production and left a lot of gameplay mechanical issues because of wanting to incorporate EVERYTHING that people were excited about. Worse off, I didn’t think to realistically calculate the time involved to make things happen while the campaign was in motion.

Secondly, because I take it personally to make people happy, I try to force compromises upon myself, alienating everyone by accident. For example, because of the recent decline in updates, many of you voiced your opinions about wanting to hear something, even if it’s to say we’re alive and working. When I did that, another group were upset that they didn’t want garbage updates, but just hard facts or don’t bother at all. Because of that, I made the wrong choice and started hording information to give huge updates when enough information was available. This led to information not being frequent enough and sounding too pliable versus useful. I was getting hit on both sides, making everyone unhappy. I took it personally and ended up in a rut about it. It made me afraid to even post a comment, because of fears that either side of the coin would be upset and post a lot of negativity.

Another example would be the information spread between both campaigns. There was a time where I consolidated both campaign information and posted to both campaigns. Several backers from both projects hated that and brought it to my attention in the threads, emails, and on different forums. Looking to change, I decided not to add the other campaign information and was later scolded for hiding information. I tried to change my methods again and add links, which seemed to work until a few backers demanded that the Battle Royale campaign should not be about minis (Even the Sacred40). But I didn’t agree with that and instead, put a disclaimer at the bottom of the page, that said… if you don’t want to hear about the minis in the Battle Royale campaign, don’t read further. Those who didn’t read the disclaimer sent me very angry messages about still including minis in the updates.

None of this is your fault. It is because of my personality flaw that I now realize that I just can’t make everyone happy. And that’s a good thing. Instead of being wishy-washy and trying to please everyone at the same time, I need to focus on the campaign deliverables, production and setting strong standards internally with Artistic Justice Games and how we handle communication as a whole.

For the duration of the past year, I was out with pneumonia/bronchitis for a month and had a few personal losses. I want to apologize for bringing them up to you all during those time because I know they sounded like excuses. I thought that I was being open, giving you an insight of what was wrong, but I didn’t realize that to those who wanted solid production schedules, it sounded like I was asking for sympathy. This was never the intent and I feel bad for bringing it up during that time.

Another really shameful thing that I’ve been doing is promising the world when backed against the wall. Whether it’s a defense mechanism or just plain stupidity, I now wholeheartedly admit that this does not solve any problems, rather makes the kettle a lot hotter. It’ll take some time, but please note that I understand this and will only make realistically deliverable and scheduled promises, versus a “let’s all be happy” kind of promise. If I can’t do something, I will tell you. If something takes longer or isn’t part of my immediate schedule, I’ll tell you. I don’t want to continue having people I care about believe that I’m stringing them along on purpose. So let me work on being more open to you all and more honest with myself at what we can and cannot do at times.

And finally, I realize now that I cannot juggle so many things at one time. I WILL implode, as you have seen with the campaign management. I did so because the rest of the team, like most indie companies have full time or part time jobs to facilitate their paychecks and insurance. About the beginning of the year, I couldn’t afford a hired staff and they were all willing to work based on just wanting our company and projects to succeed. But, I had to understand that they were not readily available at the normal hours and could only help at late night. Trying to be every role in the company when you’re not a master of each of them is not the way to work. I proved that to myself by letting you all down at different points this year. I do not have a full time job, but my livelihood is based on freelance design projects I can get. I let the stress from that plus taking on every responsibility at one time crush me. Finally, after finally taking the team aside to meet about this deterioration, we came up with some positive solutions!

THE SOLUTIONS

Wait, before you start, I heard this update was supposed to be last week… What gives?

I had been busy working on freelance graphic design project to help offset the costs of several refunds that had been processed since none of the funds towards the production of Battle Royale can be touched.

But this isn’t the big news.

As we said, we are an even smaller independent company with only 5 people now. But because our team has seen this disorganized mess internally get worse and worse, this last week they all quit their full time jobs to join Artistic Justice Games FULL TIME in order to dedicate 100% to all of you and to relieve a lot of burden and responsibilities I was trying to juggle. Now this wasn’t a spur of the moment thing… they had discussed with their families and friends and decided about a month ago, bringing it to my attention. I did not want to say anything until it happened or else I’d be promising empty again. But this last week, I along with the team tied off loose ends to help transition them back into the company.

So… what does all this mean to you? Quick communication feedback and replies. No more “fairytale time” and completely efficient work schedules. As well, we now have a setup and new structure that we’re going to adhere to.

We have professional guidance… finally! 

As I mentioned, during GenCon I met a lot of great publishers who were experienced and had walked the same path as I am doing now. A lot of the advice they gave me was to guide our team to a more productive workflow. I don’t know if you ever heard of a project managing methodology called KanBan, but this is AMAZING. It’s very easy to use, completely idiot proof (yes, I need this), and has already been integrated to our production as of last week.

What this entails is a very visual way to manage our deliverables, making sure one person does not juggle an unrealistic group of responsibilities and delegating fit roles with their respective worker. This is a way where we can see the timeline of what has been done, what needs to be done, and in the priority of what should be done. Structure; organization; and efficiency. This is what we have been lacking that the new KanBan process will help us make sense of.

In addition, our new collaborators and friends have been very open to us and will guide us with questions on everything from vendors, manufacturing, timelines, layouts, distribution, conventions, tournament play, gameplay, playtesting, and the industry as a whole. We are not alone now and are extremely happy about this!

Individual Roles of Artistic Justice Games 

As mentioned in our Problems section, one of the biggest flaws in our entire internal process has been the distribution of responsibilities. Now that we have a full team working here, we’ve restructured our communication and responsibilities as such.

Alexander: My new role is to oversee the company as a whole. That means, making sure that we are hitting deadlines and making decisions that affect the growth of the company as a whole. I’ll still be in and out of the comments, but will leave more of the communication to the team that will specifically handle this. For any Company Wide questions (collaborations, gameplay questions, product availability, inventory or concerns) please e-mail: Alex@artisticjusticegames.com 

Belle: She is now responsible for everything Create A Card Related (Backer Cheesecake, Tarot, Game Cards, Miniatures). When we get to shipping and fulfillment, she will be the person to contact. But as of right now, ONLY contact her for card creations (with the subject line “Create A Card” and what kind of card it is). Her e-mail is: Belle@artisticjustice.com 

Melissa: She is the marketing person, but for the time being, she will handle everything Refund Related. Please e-mail her for any requests at: Melissa@artisticjustice.com (Please subject line with “Refund Request”) Noelia: For now, her sole responsibility will handle Address Changes. If you have an update, please e-mail her at: Noelia@artisticjustice.com (Please subject line with “Address Change”)

Jack: He is the project manager to Dragon Tides and will ONLY be working on that project to ensure that those responsibilities are separate from anything in FTG Universe. (No e-mail provided at this time)

With the exception of Jack….. Belle, Melissa, and Noelia will be frequenting Kickstarter comment and update threads along with the KS inbox. I know this is frustrating given that I’ve had you all send e-mails to so many different accounts before, BUT now that we have dedicated people answering and looking out for e-mails, this is the best way moving forward. This will allow us to help your much quicker… realtime. So please disregard all other e-mails as we will disable them soon.

IMPORTANT! To keep things organized, do not use the Kickstarter inbox as your first point of communication as we are less likely to view it in a timely manner. Instead, per your questions, please contact the correct e-mail above. And to help us, please, please, please do not send an e-mail and copy all of us. We do not want to have stacks of misplaced e-mails since it will prevent us from getting to you quickly.

PRODUCTION TIMETABLE

Deliverables: We have the Google Doc available. Please keep in mind that this is a work in progress and will be updated actively. You can see the Battle Royale, Minis Campaign, and the Artistic Justice Games internal deliverable schedules. In the next few days, we’ll flesh it out more with the card count list of the other games as well.

http://bit.ly/FTG_Schedule

I know there will be a lot of discussion about this, but at the very least, I want this to be as realistic and honest as possible for you all. If you’re able to read the rest of this update (maybe not at one sitting), please feel free to ask us any questions or allow us to address any concerns.

Video Content: We now have a set schedule for filming everything. This is also located on the Google Docs on the last tab (FTG_Internal_Backer_Deliverables). Anything we do in-house to supplement our games and needs will be listed here. Separate from the Battle Royale campaign, we have a few videos we are planning this year for this campaign. For a quick reference:

  • 1. Our Minis: Quality, Features, etc > November 13th filming > Before Nov 19th finish
  • 2. Super Fairytale Fighters 2 > November 13th filming > Before Nov 19th finish
  • 3. Fairytale Lores > December 1st filming > December 8th finish
  • 4. Trinity Ball > December 15th filming > Dec 22nd finish

MOVING FORWARD IN PRODUCTION

Demo Kit Remastered: 

So what happened to the Demo Kit promised? I can honestly say it didn’t work. Because the game was made to play out as an entire game, have a quarter of the game did not work playability wise and I was nuts to think that was a good solution previously. This was super frustrating and during the rush to GenCon, I had no solution. But, during GenCon, we playtested Fairytale Games: Battle Royale using the Easy Mode gameplay. There were three issues at the time… the game masters had different understandings of the easy mode rules, the stats on the card were from the initial alpha prototype so the ratio of ability/quest/trait costs to activation was all over the place, and the MOST IMPORTANT thing was…. Because we didn’t focus much on Easy Mode (since the game was playtested by advanced mode), it was broken and played like an after thought at times. Feedback was very informative and we realized something…. Let’s scrap Easy Mode all together! Doing so did a number of positive things. One of which, was it made a Demo Kit possible. So what we’re doing now graphically changing the layout for all the Battle Cards so and Character Boards so that they reflect these changes. We will have this done by next week so we can begin filming.

We will begin working on revising this October 20th with the goal to have this available and posted before BGGcon on November 19th.

The Official Rulebook:

After we make the necessary edits, removing any mention or visuals of Easy Mode ever existing, we will post this up. Plus, we will need to remove all of the names of people who are refunded from the “credits” section of the book. We will begin working on this October 20th with the goal to have this up and posted before BGGcon on November 19th. This will help you play the demo kit if we can coordinate this correctly.

SHIPMENT

Right now, we are deciding how to handle this since we have a combination of Battle Royale offerings as well as the Minis Campaign items. We’ll bee coordinating with Greenbrier Games next week to figure out a solution to this, based on the projected factory shipment dates (meaning when they’ll ship to our warehouse). I’ll keep you updated on this one as soon as I know more.

THE RUMOR MILL

There have been a few things we’ve seen in comment threads that have gotten information jumbled up or needs to be demystified. Let’s take care of those issues here.

Are you putting Dragon Tides ahead of Fairytales in Production? No. The Fairytale Games team is not in charge of anything Dragon Tides related. Jack and his team will be working with the manufacture, art, and production end separate from our own schedule. That doesn’t mean there won’t be a chance it comes out ahead of our schedule. But, since the Fairytale Games team is now fully dedicated to the production schedule, they will be doing everything they can to make deadlines to expedite the projects. When dealing with our vendors, our different teams will be working with them on separate occasions so they do not interfere or have to wait for each other.

But I heard that Dragon Tides will be your “Debut” game at Dragon Tides? Yes, the goal is to have Dragon Tides as ONE OF THE debut games for Artistic Justice Games. By GenCon of next year, we intend to have a lot of the Fairytale Games items complete and of course, Martial Arts: The Card Game to coincide with Dragon Tides’s retail launch. This is more or less the debut of our company, rather than just a couple of games.

Is this campaign a “Grab and Go” where there’s no product”? Uhhh…. No. As a few backers mentioned, if this was, it would be a very elaborate and expensive one. If there are questions of work that has been done, please refer those to our websites: www.artisticjusticegames.com and www.thefairytalegames.com as those are great resources.

REFUNDS

Ok, if you’ve read the paragraph above, we now have a dedicated team member working on just refunds. That means, you will get responses much more quickly if you send a request that way. Please keep in mind that refunds are determined by a case by case basis and though we are able to approve a full refund, this will be minus the 10% that Kickstarter/Amazon has taken and is unrecoverable to us.

To be honest, all of our resources for this campaign is tied up into production. That is 100% of all funding money as well as about $140k of our own. We have to put a cap on when we can stop considering requests or it will bleed us dry before we can print everything. We’ve already knowingly gone over budget, but for every refund request, I will have to personally take on graphic design freelance jobs to recover this extra money outside of our funding. So keep in mind that I am but one person and a refund’s quickness is also determined by when I can complete projects on the side.

This said, it is to our every intention to issue you a refund if your request is reasonable. The deadline for refunds for the Fairytale Games: Battle Royale campaign will be by November 1st, 2014. Once again, please e-mail: Melissa@artisticjustice.com with the subject line “Refund Request”.

OTHER POPULAR TOPICS

I’m a Gencon Raffle Winner but haven’t received my prize! We received a few messages about this and visited our local FedEx office to find out what happened. None of our tracking numbers were registering and we didn’t know why. Apparently, if you hadn’t received your package, it’s because you are an international winner. Why is that? Because FedEx here is super incompetent and lives to make my life miserable. So what we found with their manager, is a box of international packages that were not shipped out. They were just sitting there in a loading box UNDER THEIR FRICKN’ SHELVES!!! So anyway, we got things straightened out. On Monday (or Tuesday), I will be resending out these packages, this time with the quickest possible method of shipping…. compliments of FedEx. When they give me the tracking number, I’ll check while I’m there and will also send the winners an email with this confirmation. I am terribly sorry for this inconvenience but at the very least, we figured it out and there was a simple solution. After, we are NEVER going to that location again.

For US winners, you should have all received your packages as those tracking numbers worked. If for some reason you did not, please contact me at: alex@artisticjusticegames.com since this will be my responsibility. When you all do receive your winnings and have a chance, could some of you post some photos online so other backers can share the experience with you? That would be very awesome!

Fairytale Games: Battle Royale Campaign Disclaimer For all intents and purposes, anything related to the Battle Royale Campaign, Backer Creations, as well as any of the card or book related materials not newly introduced in this campaign, will only be posted there. Sacred40 information will still be on this update thread.

We’re going to keep this thread as clean to this campaign as possible, although I hope you understand that we also reserve the right to sub-spotlight anything of importance from our company or our collaborators at the VERY BOTTOM of our updates with a disclaimer before the content (like what we have been doing the last few updates). If you do not want to read about items past the disclaimer, it’s ok since there will not be any Battle Royale information past that point.

What is going on with the Pledge Manager? I still have questions! Now that we have people dedicated to facilitating questions and concerns (finally), you can send all Pledge Manager related questions to: pm@artisticjustice.com and Melissa will help you with any issues you have. She will work with Greenbrier Games on issues that are more technical in order to make sure you’ve been taken care of. Remember, address changes need to go to noelia@artisticjustice.com with the subject line “Address Change”.

What ever happened to Box Set 9? In case you missed the news, we completed Box Set 9 and for Big Bad Wolf and above, you will receive the complete box of: Sir Mordred, Briar Rose, Spartacus, Slit Mouth Woman, Baba Yaga, Lilith, and Knight

What are the names of these boxed sets? In order, they are: Origin, The Arc, Retribution, Fallen, Shade, Pendulum, Broken, Madness, and Expanded. To find out which minis are in what set, please review the Google Doc on the Minis Campaign tab: http://bit.ly/FTG_Schedule

Did we send out backer surveys for THIS campaign? No we didn’t. The reason being is that we are using the Pledge Manger to act as an extension of your Kicktarter account and a consolidated place where we can host your shipping and pledge information. We won’t be sending out backer surveys through Kickstarter for this campaign.

What do “Exclusives” mean? What we’ve learned from this campaign is that the term Exclusive means a lot of different things to each of us. What we didn’t do was to initially determine and state what it was, causing us about $20k in extra costs with the Sacred40 minis that we are producing in a true exclusive color. To define what Exclusive means to us now and moving forward, it will mean that we will print a very low run of that item (the minimum our manufacture will allow us to). Whatever overage we have, we will only make available Exclusives will never hit retail directly through us. Once those overages in our inventory are gone, that’s it. We will never reprint them again. If there is a demand for an exclusive gameplay item, the most we will do is print it a variant of it with different artwork, colors, layout or poses (depending on what it is).

Also, per this campaign transitioning into the Minis Campaign, thank you all once again for working with us through the “exclusivity” blunders and allowing for some items to be available to the minis campaign ☺

FINALLY SOME FUN STUFF!

So as you saw on our Google Doc, we just got in our Vac Trays and Boxes for the Sacred40 Minis today! We went through several iterations on the box design to get the window large enough to show the minis. As well, each box has the specific minis that belong to it, which differs from our initial proofs. Check them out here!

Did you see the bottom? It’s a bit of a teaser, but we have Jabberwock, Slenderman and the first 2 box set manufacture proofs in! VERY exciting ☺

With this, I sincerely want to reiterate our intentions to improve how we represent ourselves as a company and as individuals. We are all not completely dedicated to Artistic Justice Games and you all so within time, I am confident you will see a difference.

We are all very fortunate and happy to have you a part of our games universes and will strive to bring back the excitement and positive energy that was once the foundation of our campaigns and friendship.

Sincerely,

Alexander and the Artistic Justice Games Team

An unofficial update

Hi everyone, this is just a pre-update to let you know that I’ve been working on official and informative updates for this week for both FTG campaigns. To help organize the information, please refer to this thread for the minis campaign items that are new to this campaign. Anything that was created from the Battle Royale campaign, please refer to those threads.

Looking forward to updating you on the campaign items and what has been happening these past 25 days.

Raffle Prizes are Shipped!

Hi Everyone,

We just shipped out all the winnings today!

There were a couple of you who haven’t confirmed yet so we’ll wait until we can get a hold of you before sending them out. But expect them soon and be sure to share with us some photos of you and your swag!

WOW! FedEX strikes again!

We actually got a small but really fun care package today. In it (from left to right) is Elizabeth Bathory, The Little Match Girl, Miyamoto Musashi, Steampunk Moriarty, and Aladdin. The photos really don’t do any of them justice. Once the next batch of characters come in (can we say Jabberwock???), I’ll arrange some better studio photos for you all so you can see a professional version of the Sacred 40 and other minis.

For those interested in seeing these, please visit our latest update on the Fairytale Games: Minis Campaign. Also, our website (www.thefairytalegames.com) has some new WIPs there…. maybe even the Trinity???

NEXT UPDATE:

Steampunk Edition and Super Fairytale Fighters 2! And yes, we’ll go over some schedules 🙂

A Shameless Plug

If you are not interested in information on things outside of this campaign, please ignore the following.

Ok, for those who went to GenCon or are following us on Twitter and our website (www.artisticjusticegames.com), you’ll see that we had something else cooking these past several months. It was a stroke of fate, but one of my own personal dreams had come true. We acquired the license for both Bruce Lee and Brandon Lee! YES WAY.

So what does that mean? Well, because of contractual agreement, we had created a separate team of artists and project leads to work on this project, to avoid any interruption on the Fairytale Games end.

We are proud to announce that the creative minds behind the gameplay design are none other than Kevin G. Nunn and Luther Bell Hendricks V, gameplay designers of Sentinel Tactics and Schlock Mercenary! Though we have the framework and overall concept, their goal is to ensure that Dragon Tides is a fast paced game that offers great replay-ability for casual gamers and dives even deeper for the more advanced gamers.

Enter: Dragon Tides

Think of this game as a tribute to the action genre, martial arts movies, and video games such as Double Dragon, Streets of Rage, and Final Fight. The game is broken up into chapters and scenarios that drive the story for the game and its characters.

1-5 Players will utilize Bruce, Brandon, Viktoria and Luke as they delve into their individual story lines, bringing their own gameplay elements to the table as they go up against the “Tiger Organization”. This is a Miniatures, modern day dungeon crawler using custom dice and card combat. One of the KEY FEATURES is that the story is non-linear and will branch out to different encounters and battles that will strengthen or weaken the Tiger Organization for your final battle against the boss. This is very much an action film come to life!

The minis follow slightly smaller size specs as our Fairytale Games: Minis Campaign to keep them fairly standard to many Tabletop games out there. The bases are about 35mm and the height is somewhere between 35mm-40mm.

So when does the campaign launch?

Now. Actually right now. As I hit the update button here, the team is simultaneously hitting the button for the kickstarter campaign. Check it out here:

https://www.kickstarter.com/projects/682539325/dragon-tides

But Wait! There’s more!!!!

We have a lot of awesome collaborators having characters making a guest appearance in Dragon Tides through this Kickstarter Campaign. Level99 Games, Soda Pop Miniatures, Marrow Productions, Greenbrier Games and Greater than Games just to name a few. Get ready to be excited!

 

GenCon 2014 Recap!

Hi Everyone, I’m really excited to give a brief recap on GenCon in the eyes of Artistic Justice Games.

First of all, a great big THANK YOU to all those who were able to stop by our booth and visit with us. This was our debut presence at GenCon and it was unbelievable to finally get to meet with you and talk Fairytale Games! Another HUGE thank you goes out to the Greenbrier Games team for having us a part of their booth and becoming even more of our family. And of course, I personally could not do any of this without our hard working team and most of all, all of you… the Backers Royale!

Overall GenCon, was an amazing experience for the team. We were able to meet a lot of great people, networks, and truly interact and answer questions about all our current and future games. We were also able to show off our minis and demo Fairytale Games: Battle Royale in the exhibit hall for an hour, every other hour. After an initial first day mess-up with our schedule (we were off by an hour and wondering why no one showed up) things eventually went very well and we had a lot of great feedback. Hale, from the Artistic Justice Games team, wanted to thank all of you who stayed for the demo to learn Battle Royale.

(If anyone was wondering, in this photo, Hale still has some of his Cheshire Cat outfit on. Thus, the hair and the nails.

This year, we debuted Artistic Justice Games alongside Greenbrier Games in booth# 1556. There were in-booth demos of Ninja Dice, Hull Breach, ZPocalypse, Yashima, Dragon Tides, Martial Arts: The Card Game, and Capes and Villains. Here’s what the booth looked like at first glance!

A little close up of the display case showing our minis (and some painted minis!!!)

This is Melissa and Noelia from Artistic Justice Games (Noelia is also representing Capes and Villains for Shingo Games as the creator, Henry got sick a few days before GenCon and couldn’t get better in time.)

Rumplestiltskin! Well, the Manufacture Proof copy with all its imperfections. I don’t think anyone demoed this one, but we did see someone try to walk off with it at the booth. Fortunately, it was only Deadpool (for anyone who doesn’t know, there’s ALWAYS a Deadpool cosplayer who does funny antics at the booths).

And of course you have the infant copy of Dragon Tides, the officially licensed Bruce Lee and Brandon Lee Miniatures Dungeon Crawler game we’re producing alongside with Bruce Lee, LLC. (Kickstarter is expected to launch August 21st… this Thursday per contractual agreement.)

And here is Yashima, a really cool tactical “battle arena” style minis game from Greenbrier Games that involve martial arts masters from the east using Dragon, Tiger, Phoenix, and Tortoise spirits, infused with their own powers, in a 1 on 1 or free for all with multiple players.

We also got some of our Boxes and VAC trays in for our minis so we were able to display some of the Sacred 40 as so…

But the greatest part were all the special guests from our Fairytale Games who were given some vacation time by the Trinity to be a part of GenCon 🙂

Steampunk Wendy Darling and Pocahontas were fan favorites (and also my minions…lol)

A bit of Sherewood Forest was there starring none other than Robin Hood… who was more than happy to go a few rounds of Ninja Dice with you.

Greenbrier Games also got their Fairytale Games swagger on. Here is Theresa as Elizabeth Bathory, AJ as Captain Hook, and Julie as a Steampunk Lilith/Carabosse combo! And of course, Greenbrier Games’s Jeff Gracia who was an exceptional host and really spoiled anyone who came to the booth.

And what was REALLY cool, were some of the Fairytale Games Characters floating around that were from fans (there was a Tinker Bell that I missed getting a photo of and practically ran down the exhibit trying to get a photo of before realizing that would look a bit too creepy. LOL)

To be honest, there wasn’t a lot of time to check out the other booths for us this time around. Needless to say, I didn’t get my hands on any promos. But let’s check out some photos we have to kind of give you an idea of what GenCon’s vendor hall was about!

There was an AMAZING art section with rows of talented and amazing artists. Mark was one of the ones I really liked as he did a lot of humorous fantasy/fairytale art.

Rivet Wars were all decked out with awesome replicas (and drivers)! They even let you get into the Tank and pose with a helmet and sword. Really cool booth feature in my opinion!

Magic The Gathering tournaments and the solid debut of their Core 2015 set was a big hit. I didn’t check out the promos, but standees and posters of the new evil Garuk was everywhere.

Kawaii! For anyone who wanted a cuteness overload there was the Anime/Manga section that had tons of cool things from Dragon Ball to Naruto to Totoro.

Wyrd had some really impressive building/landscape sets out. If you zoomed in with your camera to some of the areas, it looked like a set from a movie. It was really cool.

Arcadia Quest also had a cool display behind their demo area. I think CMON took up at least 3 both lengths showing off most of their recent campaign games. Lots of stuff on sale there though I didn’t have time to really check it out.

Our friends at Level99 was almost right across from out booth. It was great seeing them again and checking out Argent with their minis! They had a nice BattleCon tournament at GenCon as well. Nononoko was also signing Art Books… and if you were lucky enough to catch them on a slower time, she even doodled in the inset of your book 🙂

Some of the sets out there for the miniature games being demoed were totally stunning. We saw many tactical games and was even surprised to see Mars Attacks. Though there wasn’t a chance to take a photo of Dwarven Forge’s booth… WOW. Maybe Fairytale Games’s future dungeon crawler needs to talk to them. LOL.

Ok going back and forth from meetings, I saw quite a few games I really wanted. There were a lot of cool “Big Games” that unfortunately were sold out by the end of the exhibit when I finally had time to go on my own shopping spree. Sadly, I only ended up with one game. But The Witcher, Doomtown, Mice and Mystics’s New Expansion, Abyss, and Dead Winter were among the top sought after games.

Japanime’s booth was always full of people playing Krosmaster. Check out the size of this board! (Look at the hands for scale). As well, Tony Darling was in cosplay and a section demoing their new Tanto Cuore Oktoberfest which is currently on Kickstarter.

X-Wing, Armada, and the announcement of their Tactical Star Wars minis game was all the buzz as well. There were constant games being played at their booth that looked really intense. If you wanted the GenCon release items, you had to have made a mad sprint to the booth and get in a huge line wrap. There weren’t a lot of them available so if you got them, you were indeed lucky.

For those who like the Legendary series with Marvel, they just released Aliens version. It came with a “hugger” bag and looked pretty neat. I was in line for the Villains edition, but by the time it got to me, all the promos were gone!!! From what I understand, promos this year were really crazy at all the booths. But it’s like a big treasure hunt so truly fun nevertheless!

Mercs Miniatures was there to demo Recon and Myth. Their painted minis looked really good and they had a lot of staff there to help with any rule issues and questions, which was very welcome to those who already had the game. Plus, those who had Wave2 things to pick up could pick them up there. (Shoutout: Thanks Skyrek!)

Ah yes, and we saw a booth for Robotech! For better or worse, seeing their game with 3D sets and painted looked really nice. They had a bit of bad luck, from what I heard as their inventory didn’t make it to the convention as it was stuck in customs. From an exhibitor’s perspective, that was a very costly turn of events. But, they were very professional and spent the 4 days interacting with backers and GenCon attendees with enthusiasm.

This was a great highlight the night before the last day of GenCon. It was the “Cardhalla” where during the first 3 days of the event, people would build structures out of TCG cards. They looked beautiful. During the Cardhalla night, it was revealed that this was part of a donation to a charity. They would auction off the first coin toss then after, everyone can toss. That’s right, what I mean is that you would get a chance to toss coins at these cards to knock down all the structures. All the coins you toss would also go towards the donation. It was a LOT of fun seeing all those cards flying everywhere. And after, if you helped with the cleanup, any cards you saw you wanted, you could keep (there were Revised MTG cards there!)

And to cap off the photos, there was an amazing scene from the convention that we were able to catch in a first person perspective. During one of the convention days (when the vendor hall had just closed), a Colts game was just about to start. Both convention hall and stadium were next to each other. A lot of GenCon attendees were going away from the convention to their hotels or to get something to eat, before heading back to more gaming while the Colts fans were heading towards the convention hall all dressed in their iconic blue. It was like a scene from Braveheart or 300. We were just missing the sound of wardrums and the bull horn or someone shouting… “WE ARE GENCON!”

Overall we had a blast and were so glad we went. We met so many wonderful people and just being surrounded by passionate gamers and developers made this trip a highlight of 2014 so far. We sincerely want to thank all of you for making this possible by helping us create games that would inspire an entire universe that we could introduce to everyone.

Until the next update (which will be soon since I have some minis that you haven’t seen before staring in front of me….LOL)!

Welcome to GenCon!

Hi Everyone! These past few weeks have been a mad dash to trying to get as much done as possible in what seemed like brief, fleeting moments in time. But we’re finally here and made it to GenCon this afternoon in one piece. It’s 3:49am right now in Indianapolis time as I write this. But just thinking about tomorrow’s day 1 here makes it truly difficult to close my eyes 🙂

if you’re attending GenCon, please visit us at Exhibit Hall Booth#1556. We’d love to greet you in person and show you a few great demos. Fairytale Games: Battle Royale is also a ticket event (in the gamers hall) that’s currently sold out. We also plan to officially introduce the game with tutorials at our booth as well alternatively with Martial Arts: The Card Game, Dragon Tides, and Shingo Games’s Capes and Villains. Plus we’ll show off some of our minis on display as well.

But before we talk about all the other fun stuff, let’s talk about Battle Royale. So in lieu of our pre-Gencon Schedule, Battle Royale has now gone to press! We’re finalizing box art approvals for the game as well as the Sacred 40 minis, which will be manufactured at the same time. After GenCon, we will get all of those assets to the printers so we can get the first manufacture proof in our hands. Being realistic, we’re also thinking that both Fairytale and Legends of Time expansions will also be sent to printing by the end of September. Meanwhile, Horror Edition will finalize development, ironically by Halloween and sent to print. With manufacture printers, I hand’t realized that their schedules were difficult to work with during peak season in the summer. Because of schedule delays, we are contemplating doing 2 shipping waves, putting Battle Royale, among some of the other rewards at first. Still, this is for debate internally. One thing we do NOT want to do is just rush out all our games without taking account for quality control in art, printing, layouts, and gameplay/visual mistakes.

Is there anything you can show us about Battle Royale?

Sure thing! This is something that’s long overdue but is just a small portion of what we plan on doing when we return from GenCon. Here is our game overview:

It’s a bit long winded, but it’s a good guide to the basics of Fairytale Games: Battle Royale. When we return, we’ll start releasing more in-depth videos about the different mechanics and advanced mechanics of the game.

Create A Card Backers…

There are some of you who haven’t gotten back to us about your cards and some who haven’t heard back from us. Let’s make things easier and consolidate our emails to one location. We want to hear from you and really want to knock out your likeness, cheesecake, or other create a card project. If you haven’t heard from us yet, please contact us and use only this e-mail: alex@artisticjusticegames.com

This will now be the best way to get your creation solved right away.

So while you’re at GenCon, will you have any exclusives?

Well, we opted to do things a bit differently this time around. We know that there are a lot of you out there who can’t make it to GenCon so we’re going to do something special for both GenCon attendees and to any Fairytale/fairytale Games backers.

In lieu of the festivities, we will be hosting a very special raffle for the 4 days of the event. There will be two raffles going on and names will be drawn at the end of each day. GenCon attendees can only enter the GenCon raffle (just go to our booth and write your name/contact info in a box), while Backers from anywhere around the world can participate in our other raffle each day.

So, what are the prizes? What makes them so special?

Day one prize will be of our production proof copy of Rumplestiltskin! That’s right, we have some in from our proofing process that we’d love to share with you, imperfections and all.

For those of you who don’t know, Rumplestiltskin is a spinoff game that plays like Werewolf or Mafia. For day 1, we’ll give away a total of 4 sets of RumpleStiltskin (2 for GenCon Attendee winners and 2 for Kickstarter Backers).

Day 2, we’ll be giving away a grab bag of 3 of our Production Proof Miniature in our “Shades of Gray” color PLUS a physical production proof copy of Rumplestiltskin. (2 prizes given for GenCon attendees and 2 for Kickstarter Backers).

Day 3, we’ll ramp us the prize and get you a full random mini box set from the Sacred 40, in our ultra rare “Pine Green” color that was made just for color testing in our last proofing stage. An example would be an entire “Horror Show” or “The Dark One” (2 prizes given for GenCon attendees and 2 for Kickstarter Backers).

Day 4, the GRAND PRIZE to celebrate such an awesome event. We will give you a full set of our ultra rare Sacred 40 manufacture proof, half in Pine Green and half in Mint Green. Basically, this means you will receive 40 miniatures in colors that will never be reproduced again (since it was just for color testing and setting.) Only 2 Grand Prize Winners awarded (1 for GenCon attendees and 1 for Kickstarter Backers).

So essentially, during this event, we’ll be giving away 14 prizes!!! And the best part? After returning from GenCon, I will have them shipped to the winners right away since we have them in hand. Lucky winners will receive their prizes right away no matter where in the world you are 🙂

Once again, winners will be announced at night, every night!

THE SACRED 40 MINIS

For those not interested in the minis, please stop reading. For those who want to know the status of your minis….

After a couple weeks of anticipation for our manufacture to send us factory proofs of our minis, our package came knocking at our doors a couple weeks before GenCon. Not wanting to selfishly keep the experience for ourselves, we too photos of our unboxing to detail our experience.

“Ding Dong” Ohh, a package… what could they be? Wait… how come the packaging slip says 12lbs. ???

(Maddening shuffles and tearing, as we try to figure out a way to get into those boxes.)

“Where’s the knife or some scissors?” Shouted Alexander.

“I don’t know! It’s not here!” Belle exclaimed.

“TEETH, USE OUR TEETH!” Noelia shouted. Ok, in retrospect not the best plan, but we did; Teeth, car keys, screwdrivers, nails, whatever we could to open it. And …. totally worth it.

(Cue in the Suspenseful Music and do a 360 Matrix shot)

Wait, there are BOXES too?!?! Let’s start digging through them and see what we’ve got! I mean, let’s not get excited and get our hopes up if they aren’t going to turn out as good as we expected them to be…. fingers crossed…

Big Bad looks…. Wow. It really is different feeling it and seeing it so close, rather than going by the 3D renders (for those who asked to see models during the campaign before they were produced, I now know why…. mind blown.) And please excuse my veiny wrists. Physicians love me I guess 😛

Ok, but let’s not get too ahead of ourselves. What’s the roster look like out in the open?

(Cue in the Majestic music and a beam of light, stage right please).

That was definitely quite a site to see. But wait, ok we only have 23 here. After a quick call, we heard that round 2 will be on it’s way in less than a couple of weeks. Then with the Sacred 40 all here, we’ll do one big family photo for you all, and a bit more professional than my iPhone.

Let’s take a closer look, shall we?

What about the details? How did they turn out? We were very curious as well since we were also afraid that coming from sculpts to renders, to master moulds to manufacture products, details might fade away or get distorted. Remember our lead sculptor had to exaggerate the renders for moulding/casting? Let’s see if it paid off….

Whew! So even the smaller details from Mad Hatter’s base (the broken teacups) to the Cowardly Lion’s medal (“Courage” scratched out to become “Rage”) is still in tact. We were relieved and even more excited 🙂

And just for fun, let’s compare them to their Cheapo 3D Print Counterparts that we used for scaling a while back…. (remember the video we posted in our previous update?)

So let’s take our tour a quick step forward. I know this is something that might be an issue with some, and a welcome scenario for others. The dreaded “Lineup”. Now, I tried to find some comparable minis for this, but I’m kind of out of luck. A lot of the local stores here have a limited supply. That, or they’ve inflated a lot of the pricing for GameWorks stuff. Reaper bones are pretty non-existent here too. I didn’t know if a generic Medusa or Shade would be something everyone knew so I passed. So here’s what I’ve got on hand.

*(Please note: We do not own the rights to any of the minis from games not part of Artistic Justice Games, LLC) <– Legal stuff we have to mention 🙂

From left to right, you have:

  • Rutger Shaw (Metal Mini from Warmachine Mercenaries: Hordes Blister Pack)
  • Zpocalypse Heroes on their stands
  • Batman Heroclix
  • Captain Hook (Fairytale Games Minis!) <– Average height mini in our sets
  • Puss in Boots (Fairytale Games Minis! <– Shortest height mini in our sets
  • Warrior Character (From the game Myth)
  • Mansions of Madness Tommy Gun Character (shame on me.. I forgot the name)
  • Wanda the Waitress from Zombicide: Season 1

Ok, but what about your larger characters like Big Bad Wolf or Beast? How do they compare to other characters?

From left to right, you have:

  • Big Bug Boss thing from the game Myth
  • Percedal from Krosmaster Arena
  • X-Wing from the game X-Wing (It came broken, it wasn’t me!)
  • Beast (Fairytale Games Minis) <– Our Largest Figure from these 23 minis on hand
  • Hook
  • Puss in Boots

Moving on, we had several questions about these peg stand things that we mentioned were also used on games like WizWars and the Level99 Games’s Argent. Here’s how they work and what it’ll be used for in our future minis games:

And yes, don’t worry, the color of the peg stand base will match. If you notice, it’s removable so that the characters do with or without it. For games in the future, you can use it to indicate carrying potions, treasure, weapons, status ailments, and a lot of super secret stuff we can’t hint at yet, LOL.

Here’s what the difference is in height with pegstand and without pegstand:

Ok, so that concludes our …… What’s that? You noticed something earlier?

What were all those really green colored things we saw in the photos???

LOL sharp eyes! Just so you know, these are not the colors we are using for the final version as these are to indicate proofs. So what you’ve seen are light gray and pine tree green. So if anyone misses this post and sees a photo floating around with the deep green mini, please tell them not to worry. The 2 colors (first campaigners and normal versions) are the ones we had chosen during the campaign with you all. So as a tagline for the next photo:

[Warning! The photo your are about to see is intended for those who completely understand that these will NOT be the colors in the final production runs.]

THIS JUST IN! THE REST OF THE SACRED 40!

So as we arrived at GenCon, we were immensely excited to see that the rest of our Sacred 40 came in. Snow White, Pocahontas, Morgan Le Fay, all in awesome detail and an even harder plastic than the first manufacture proof. WOW, take a look 🙂

By the looks of things, it looks like the worrisome “fat wings” of Tinkerbell proved to be a great move by the lead sculptor as that necessary exaggeration was necessary to make her wings look as nice as they do now.

What about Mulan? I saw in a past photo/video that she looked like her face was leaned too much forward?

Looks like that isn’t a problem anymore 🙂

THE NEXT UPDATE…

Since we’re at GenCon, things will be pretty busy all around. But, we intend to take plenty of photos and give you the full report, especially for those who couldn’t make it this year. Plus, we have to announce the winners of our daily contests every night. Good luck everyone!

Oh, and for the “Mint Green” and how it differs than “Pine Green” (both, once again are NOT the final colors or the minis)…

Enjoy!

Fairytale Games: Horror Edition

Hi Everyone,

Today, let’s talk about Fairytale Games: Horror Edition and how it differs from Battle Royale. First off, the storyline continues after the events of Battle Royale, the Fairytale Expansion, and finally Legends of Time. Without giving away too much of the backstory, here’s where the game begins…

During Battle Royale, you’ll meet Mother Goose. She has a very tragic storyline that pushes her off the deep end, on a quest for forgiveness for her misguided slaughter no matter what cost. After the events of Legends of TIme, Mother Goose finds out more of her past and comes to terms of what she had done. Her sole goal is to find a way to resurrect the people she’s killed, and finally bringing her children back (who she thinks is also dead.) Though she had become a master at sorcery, her understanding of this particular magic was limited as she was only able to animate the dead, the same as she would animate a wall or chair. It wasn’t what she needed.

With the Trinity gone, most of the characters begin their own quests or settle down, away from conflict. Bastinda, the Wicked Witch of the West realizes that this is a prime opportunity to unify the realms under her own iron grip, and enlists the help of others that share her hatred for “heroes” and a passion for chaos. She forms a pact with the likes of Rumplestiltskin, Carabosse, Morgan Le Fay, Professor Leland Thorne, and the Sea Witch. Wind of this passed Mother Goose’s ears as she finds that they are trying to summon the legendary Black Wyrm in order to control and harness its power to paralyze all heroes that pose a threat to their success. Believing that this power would provide an answer to a resurrection spell, she joins their ranks and together, they become “The Dark Ones.”

After much planning, The Dark Ones set up a summon ritual, ready to call out the Black Wyrm. Unfortunately, there was something even more sinister about the summoning, as the power consumed all of them, releasing a different kind of beast… the Jabberwock.

Once the Jabberwock appeared in the realm, an evil shadow cast over all realms. Fear, hatred, bloodlust, and violence entered the lands in the shape of spirits, demons, vampires, werewolves and other horrors that fed on the nightmares of others. Those with hearts that were already dark, became the host of something even darker. Never before had the citizens of fairytales and time faced abominations like these…. creatures that couldn’t be reasoned with, blackmailed or betrayed.

But all was not lost. While the Dark Ones were nowhere to be found, Sherlock Holmes and Ichibod Crane had their own theories behind the sudden madness. With their rivalry and talents in deduction and spiritual analysis, they begin to uncover the truth; One that they’ll need the help of several key characters to solve. Was the Jabberwock the ultimate evil or just a messenger of something even more terrifying?

And so our story begins….

New Gameplay Features:

The Player Boards:

Very similar to Battle Royale, the only major difference outside of specific character abilities and stats is the meter on the bottom, called the Fear Meter. If you notice, it looks like a meter that goes from Calm, to Terrified, to Insane. Obviously, you don’t want to be insane. Another thing to note, is that some factions from Battle Royale have changed, due to character alliances that have altered slightly in the storyline 🙂

Do not plead insanity!

So the Fear Meter is very integral to the game since the theme is Horror. Totally, there are 15 points of Fear that are measured. The slider will go up and down the scale from left to right but also allowing you to go from a fearful state (terrified/insane) back down to calm again.

During the course of the game, you’ll encounter quests, characters, events, etc that give you fear. At a “Calm” level, nothing happens. At “Terrified”, you lose the ability to play tactic cards and cannot use Super Moves in the combat phase. If “Insane”, you cannot initiate battle, use character abilities, tactic cards, super moves, and you lose all of your trait points (reputation is not a trait point, so you get to keep that.) If you hit the maximum level of insanity, your character is considered dead (with a heart attack).

There will also be certain quests that will not allow you to initiate if you have a certain level of fear. But don’t worry if you exceed these levels. You can always bring yourself to a calm by being inactive during your turn (reduces 3 fear levels) or by using certain items (lavender balms) and abilities.

The Fear Meter will have a plastic slider clip that lets you mark what level of Fear you are.

The New Endgame

Since Horror Edition takes place after the events of the Trinity in Battle Royale, the goals are not to be the last one standing and/or trying to find ways to defeat the Queens. Instead, with the new evil that plagues the land, you have new, larger, more aggressive bosses you will have to defeat as well as one of the few large storyline plots to complete. Whomever completes one of the main plots (and you can do this as a team) will win the game. Of course, you will have to complete smaller quests to get to the main plots or to encounter certain bosses. Some of which require the death or sacrifice of certain characters in the game. So once again, keep your friends close, and your enemies even closer!

On the flipside, you can take the side of evil and go for Kill Points. There will be merchants of evil roaming around, allowing you to “cash in” these kill points for “Dark Quests”. Once you complete enough of these, you become a Boss character, powered up, and with the sole goal of killing off all players in the game. If you do, you win the game and in turn, help raise the true evil behind everything (not going to spoil it for you. LOL.)

Character Abilities:

With Horror Edition, there are new character sub-abilities or traits that will be apparent in the game. Some are not as obvious since they require certain things to happen before they trigger, while others are instant abilities, just with a fancy name. LOlL.

Vampirism

If you enter battle with someone and are about to kill them, you may instead, “turn” them into a Vampire. If you do so, it does not count as a “Kill”, but their character is removed from your opponent’s party and discarded into a Vampire deck in front of you. You may use them as shields to block/cancel any incoming attack or ability in either quest mode or combat mode, causing them to be removed from the game. For each vampire in the stack, you receive +1 Health Point and +1 Movement.

Lycanthropy

Werewolves, are a bit like Vampires in gameplay. During combat, if you’re about to kill an opponent, you can “Mark” them by biting them and turning them into your kin. If so, they are removed from your opponent’s party and is put in a Were Deck in front of you. You may use them as shields to block/cancel any incoming attack or ability in either quest mode or combat mode, causing them to be removed from the game. For each Werewolf in the stack, you receive +1 ATK Point during combat.

Murder

This is an ability on some of the darker characters of the game. Basically, they are like hunters of the weak as they have the ability to kill your character if they have 5 or less health points. Fortunately, or not (depending on your situation) their Murder ability will require specific things, such as Jack the Ripper only able to murder female characters in the game. Each “Murder” ability is different between characters.

Fear Ability

If you notice, on the top of some character’s ability card, there is a “Fear” value. Normally setup like 2/2, 1/4 or something equivalent. The left number represents how much “Fear” you will receive on your Fear Meter if you have this character in your party (since they’re usually pretty scary), and the second number represents the fear your opponents will receive if they kill a character in their party. This makes accepting which characters you want in your party very strategic and dependent on timing. As well, having a scary character with you gives you more perks for killing off your opponent’s characters 🙂

Grave Robbing

This is a feature that anyone can do and does not require a specific ability. For any character that is killed (not turned into vampires or werewolves), they are discarded. If your character lands on any cemetery location, you may spend 5x of any trait to “Grave Rob”. You will then search the discarded cards for a dead character and put it in your “Item” slot, as if you’ve equipped it. Any number of bodies you carry will reduce your movement by 1. Some characters in the game gain bonuses for feeding on dead bodies. A couple of locations or NPCs will reward you for bringing dead bodies there. And of course, there is one major quest in Horror Edition which will require a bunch of dead bodies to unlock….. Hint? Think lighting rods and “the good doctor.”

Tracking

Any character can “Target” an opponent’s character. To do this, you must share a location with an opponent. On your turn, you can target any character in your opponent’s party and putting a target token on their character. Roll a die and basically you have to wait that many turns before you can go after your prey (the exception is if the targeted character initiates combat with you first).

Once the required amount of turns is up, you may initiate battle with that opponent. If you targeted a character that is not the Primary character, your opponent MUST switch over to that character, without having time to equip new items on them. You will also gain preemptive attack. If you defeat a Targeted opponent, then you will gain double the kill points and reputation. Plus, whatever equipment they do have on them, you may take and put it in your hand.

Witch Hunts

If there is a character that you’re trying to weed out that isn’t in play, you can go on a Witch Hunt. To do so, you would need to go to a Landmark Location. Once there, you can use your turn (no questing or combat allowed) to roll 1 die and reveal that value of cards from the Bonus Deck. If you reveal that character, then you can put them into your hand (you can’t put it into your party until your next turn and if you have the required number of persuasion trait points.) All the other cards will remain discarded. So what this does, is basically makes you a lot of enemies quickly since your opponents will not be very keen of you discarding all the bonuses that they might need (remember, there are also specific character items that might get discarded in a witch hunt!) As well, any character that is not the one you’re hunting, gets discarded from the Bonus Deck. Once discarded, there are only a few limited ways to get these bonuses back.

Trap-Setting

There are certain items that are considered “Traps”. To set a trap, you must have that item’s required materials and also use a turn (no questing or combat allowed). Once a trap is set, anyone who lands on that location triggers that trap. Some traps effect the entire row adjacent to it with the exception of that location, some effect all of one specific type of terrain, others… well, you’ll find out 😉

Full Moon/Blood Moon

 

Events are no longer the Trinity egging “The Game” along. Instead, because of the appearance of Jabberwock, the Full Moon and Blood Moon will appear (randomly along with normal moons). Things will happen that during these instances that will change the pace of the game, but for universal ruling:

  • Vampires: Blood Moons give them +1ATK and +1DEF
  • Werewolves: Full Moons give them +1ATK and +1MVT

Other types of creatures of the night will specifically say on their card if there are any bonuses for the type of moon that is out. Once all the moons have passed, the game is over, evil has risen, and everyone dies. Not the ending you really want.

Combining Horror Edition with the rest

We’ll have a specific section on our website that will detail the alternate rulings for the combination of different sets with each other, after the release of all the games. I don’t want to mention them now to avoid confusion since you have to understanding how all the games work before the alternate rules starting making sense.

Overall Opinions

I really loved creating this theme with the team. We were able to bring so many classic monsters/characters from all over the world, inspired by the darker side of folk tales. Since this is the followup to Battle Royale, rather than concentrating on survival, there seems to be more of a clearer path of either joining forces on an epic battle against large bosses, or the want to be the servant of the greater evil looming over the Fairytale Games Universe. The new gameplay mechanics really fit the theme and you’ll see some very interesting differences between the games, much like what you’ve seen so far in Horror Edition and Zombie Edition. Looking forward to giving you the tour of Steampunk Edition!

 

 Dark Alice awaits you in Fairytale Games: Horror Edition (most likely to take your heart)!